PUBLISHED STUDENT GAMES
Check out some of our student’s games
Mechromancy is a 3 player cooperative game where players find,defend and extract valuable resources while wielding the power of lightning to hold off hordes of insectoid enemies. Players use a Tesla Sphere and a room scaled alternate controller to pilot their mechs.
Kaltin Kirby: Producer/Designer
Light Bates: Producer
Greg Moss: Producer
Alek Johnson: Artist
Liz Ivey: Tech Artist
Brady Campbell: Tech Artist
John Davies: Tech Artist
Branden Craghead: Tech Artist
Hitesh Mittapelly: Engineer
Joseph Moyle: Engineer
Tezika Zhou: Engineer
Late City Riders
The streets of Late City never stop, and neither do you. Cruise, leap, and fly from car to car through impossible cityscapes to make it to work on time and show your boss that you mean business.
Nick Carrow- Design Lead
Dell Barnes- Art Lead
Cam Jackson- Engineering Lead
Michi Whitmer- Producer/ 2D Artist
Brady Jacobson- Designer/ Engineer
Marissa Lea- Designer/ UI
Nan Ling(Jonathan)- Designer
Victor Kersey- Engineer
Chuanqi Liu (Neil)- 3D Artist
Dave Greenwood- 3D Artist
Brandon Montero- 3D Artist/ Character Artist
James Mann- 3D Artist
Ozan- 3D Artist
Blood Magic is a 2D Isometric Dungeon Crawler where you use your own health to cast spells to defeat enemies while you search for the missing pages of your spell book to increase your power. During your journey will you slaughter hordes of gruesome monsters, defeat unique mini bosses, and defeat the blood driven demons of this world. Before you lays a world of fast pace combat, exploration, and fantasy inspiring environments. Can you survive
Lee Neuschwander: Level Designer/ Producer
Emily Gordon: Environmental Artist
Jack Tran: Artist/ U.I Artist
Hai Nguyen: Environmental Artist
Michael Caldwell: artist/Concept Artist
Jolie Uk: Programmer/AI Programmer
Erin Eccleston: Programmer/ Gameplay Programmer
John Scowcroft: SFX Technician ● John McParland: Programmer
Mandy Xiao: Artist/Concept Artist ● Kathy Huang: Programmer
Kennedy Holmstead: Animator/Artist
Uncover the dark secrets of the Cavendish family by exploring their nineteenth-century private library in a new alt-ctrl narrative-driven experience. With the use of a talking board you can communicate with spirits, look into the past, and witness the demise of characters who cannot escape their own memory.
Lis Moberly—Creative Director; Production
Kent Phan—Engineer Lead
Dani Powers—Art Lead
Sourabh Hamigi—Technical Artist; Lighting Artist
Kolton Eichers—Technical Artist
Danny Diaz—Technical Artist; Animator
Fabio Callaham—Level Designer; Environment Artist
Chronoraptor is a puzzle solving time-travel game about recovering ancient artifacts stolen from throughout history by a time-traveling dinosaur! The player uses their own time-travel abilities to cooperate with past versions of themselves to retrieve artifacts and put an end to the raptor’s time altering hijinks.
Connor Parrish – Lead Engineer
Anthony Posselli – Level Engineer
Brandon Merrin – Engineer
David Mirabile – Engineer
Lexington Dath – Lead Artist
Becky Lin – Environment Artist
Brittney Thompson – UI Artist
Hawa Yarow – Concept Artist
Michael Lister – 3D Artist
Edward Shi – 3D Artist
Mac Kendell – 3D Artist
Nikolas Pantelides – Lead Level Designer
Derek Paniagua – Producer
Fast Travel is a time trial racing game where you must use a hover bike to navigate strange and dangerous environments to deliver loot boxes. While piloting the hover bike, you must maintain your balance to make sure you lose as little of your cargo as possible and avoid crashing.
Bradley Dawn (Designer/Producer)
Alexa Allen (Artist)
Amy Bloch (Artist Lead)
Kassidy Knobel (Artist)
Leo Padron (Artist)
Michael Butler (Engineering Lead/Producer)
Yunxiao Cai (Engineer)
Joshua Rosen (Engineer Lead/Producer)
Jacob Sivo (Engineer)
Dong Wang (Engineer)
Tristan Willis (Engineer)
Pilot a rickety airship through unknown and hazardous airspace, stealing parts from other ships to keep it running along your journey.
Bryan Lee – Programmer
Dan Burkhardt – 3D Artist
George Eltzroth – Producer, Designer, Programmer, Composer
Greg Rosich – Programmer
Jacob Doutre – Producer, 3D Artist, Level Designer
James Walsh – Texture Artist
Josh Lipio – Programmer, Sound Designer
Josh Watts – Programmer, Level Designer
Sam Denison – Concept Artist, Character Designer, Animator
Terry Gong – 3D Artist
Trey Rivers – 3D Artist, Sound Designer
Yixin Song – Writer
Set in an alternate reality, play as a cop using a powerful time slowing watch to stop crime and save the city.
Meaty McSkinBones is a single-player puzzle/platformer where the character is split into three separate bodies. They each have unique abilities or can work together to solve puzzles and traverse the environment. It’s quirky, hilarious, and a ton of fun!
Anqi Wang – Concept/ Character Artist/Modeler
Chen Mi – Gameplay Engineer
Corbin White – Producer/Designer/Marketing
Dayna Mooney – Composer
Ekshit Nalwaya – Lead Engineer
Petra Pintar – Producer/Designer
Rob Baer – Vision holder/Animator/Rigger
Sai Upadhyayula – UI Engineer
Shihao Wang – Concept/Environment Artist
Shuang Wu – Prooducer/Designer
Lucas Lima – SFX
Adam Edwards – SFX
Garrett Spencer – SFX
Te Zhang – VFX Artist
Xiaotong Li – UI Designer
Yuxian Deng – Engineer
Zhitao Zhao – Engineer
SONO is an aesthetic, alternative controller game that allows the player to effortlessly guide Sono through an abstract microcosm, one once teeming with curious life forms, in search of scattered fragments of sound. Experience the wonder of exploring a new world through the eye of Sono in this petri dish experiment of audio and visual stimulation, carried out on a custom turntable.
Cameron Brotzman – Artist
Emilee Choate – Producer
Zach Gainer – Artist
Pinak Jalan – Engineer
Srija Kambhampati – Engineer
Jacob Nielsen – Designer
Rohan Patel – Engineer
Arash Tadjiki – Engineer
Andrew Taylor-Johnson – Audio Engineer / Tech Artist
Travis Treadway – Tech Artist
Caughey Zachery – Producer
Ready Set Haiya
Ready Set Haiya! is a motion-based fighting rhythm game, where players use a “real” wooden man as the input, and try to imitate various kung-fu poses displayed on the screen on the wooden man, to eventually achieve a high score. The closer the match is, the higher you score.
The Final Funktier
Final Funktier is a rhythm space shooter using a turntable-inspired controller. Dodge obstacles, shoot on the beat, and rescue the galaxy’s music from the clutches of the evil Ampire.
Andrew Corum – Producer
Tyler McCombs – Producer
Caitlin McLaughlin – Artist Victor
Cienfuegos Lopez – Artist
Spencer Wang – Technical Artist
Jim Chen – Technical Artist
Junhao Fu – Technical Artist
Pluto She – Engineer
Sumi Nakamura – Engineer
Alex Kofford – Engineer
In Neon Kicks, you’ll take down a border wall or die trying. Using teleporting light-up shoes, shut down as many of the border wall defenses as you can.
Kendal Kotter – Producer/UI Designer
Sierra Volker – Engineer
Johan Vischer – Engineer
Breann Evans – 3D Artist
Javier Gramajo – Composer
Oliver Taggart – VFX Artist/Design
Breanna Harami – Narrative/Design/Sound design
Doug Hawthorn – Art Lead
Sam Vasquez – 3D Artist
Jordan Williams – Tech Artist
Micheal Sorger – Gameplay Engineer
Rong Xiao – Engineer
Pathos is a stealth game where you control the enemies’ behaviors using emotion-altering drugs to get vengeance for your brother.
Skyler Hektner, Joey Weidman, Levi McDonald, Tim Trimble
A mobile AR game where you become an AI, controlling a fleet of self driving rideshare cars.
Austin Anderson – engineer
Logan Erickson – producer/designer/engineer
Patrick Hirsh – engineer
Jaden Holladay – engineer
Jackson Keller – artist
Christina Martinez – artist
Makenzie Matthews – artist
Erik Simpson – designer
Adam Waggoner – engineer
Yingning Ye – artist
Hiro Yoshigi – producer/designer
Gregory Osborne – audio
Aaron Shandilya – audio
Peter Murray – audio
Sky Shepherd is an atmospheric adventure game where you play as the lone survivor of a skyfaring tribe. Use your flute to round up a herd of mysterious creatures and explore the sky with them.
Noelle Johnston (Lead Producer)
Utkarsh Rao Viswavasu (Lead Designer / Engineer)
Jonathan Bishop (VFX / Tech Art Lead)
Rita Kaczmarska (Concept Art / Art Lead)
Dorian Rosen (Engineer)
Rikki Zhuang (Technical Artist)
Emi Eve (Environment Artist)
Nate Shirey (Environment Artist)
Dickens Chong (Level Design)
Conan Zhang (Gameplay Engineer)
Chase Sanders (Character / Environment Artist)
Yiming Huang (Technical Artist)
Coleman Brcko (Technical Artist)
Georbec Ammon (Technical Artist / Designer)
Olivia Jenkins (Character Artist / Animator / Rigger)
Trevor Newell (Technical Artist)
Kagan Breitenbach (Composer)
Hayden Manwaring (Sound Designer)
Ethan Wheatley (Sound Designer)
A social simulation game about friendship and magic! Gather and grow ingredients, brew powerful potions, and help — or hinder! — the local townsfolk while you become a powerful witch.
Mikaila Young – Production, Design, Art
Sam Mittelhaeuser – Engineering, Systems Design
Katrina Bradsher – Art
Khadeidre Dean – Engineering
Ben Barker – Writing
Ryan Milford – Music
Clay Jensen – Sound Effects
Hard Light Vector
Hard Light Vector is a 3D first-person action platformer where you traverse an alien environment and fight to protect the memories of the dead from corruption. You play as Adelaide and use your Hard Light dagger to jump, stab and vault your way through an alien planet-scape. As you progress through the level, you will discover upgrades that allow you to enhance your mobility. Thrusters allow you to briefly hover. Use your dagger to grind along rails, gain momentum and reach parts of the level you couldn’t otherwise. But your dagger isn’t just for movement. It is a Dagger after all. Stab the enemies with your dagger or throw their projectiles back at them using the dagger.
Nathan Scott – Creative Director | Player | Level Designer
Benjamin Barker – Environment | Level Designer
Utkarsh Agrawal – Program Manager
Michael Breese – Systems Designer
Mukul Kakroo – Gameplay | Environment Engineer
Tony Tong – Prop Artist
Chak Long “Chris” Cheung – 3D Artist (Environment)
Sean Boland – Gameplay | Systems Engineer (Riven & Environment)
Lynn Hardy – System Engineer (Riven) | Audio Engineer
Clayton Westing – Sound Designer | Composer | Audio Implementer
Miguel Espinosa – Concept Artist (Riven& Environment)
Darren Flowers – 3D Artist (Riven) | Lighting
Shantanu Pandey – Gameplay | Systems Engineer (Riven)
Chris Daugherty – VFX | Tools | Shader Technical Artist
Patrick-Benson Kingsland – Technical Animator | Shader Artist
Deblin Sarkar – 3D Artist Varun Suravarapu – UI | Gameplay Engineer (Player)
Cheng-Hao “Nick” Chu – AI | Gameplay Engineer (Riven &Player)
Sarah Soller – Concept Artist (Player & Environment)
Shantanu Mane – UI | Gameplay Engineer (Player)
Anita Lin – Music | SFX
Jenny Jackson – Marketing | Communications
Jacob Nielsen – Pre-Production Consultant
Special Thanks to:
Olivia Jenkins – VFX Artist
Zach Gainer – UI Artist
Sourabh Hamigi – VFX | Lighting Artist
Travis Treadway – VFX | Shader Artist
The end of the world is here. A giant alien has consumed Earth and everything you know and love, but there’s one thing still worth fighting for… America! Hop in your homemade snow plow mech and defend freedom or die trying. It’s too late for the planet, but it’s never too late for revenge! The Aplowcalypse is only the beginning!
Gordon Cooper (Engineering Lead), Sarah Cotner, Nicolas Goller, Parker Jensen, Ian Jentzsch (Team Lead), Nathan Kemp (Art Lead), Jean Luis, Taylor Morris, Oliver Scholle, Bryan Sorensen, Darrell Sweet (Design Lead), Ruohan Tang, Cole Wandler, Austin Wiecek
Year of the Gear
That’s odd; the world should have ended with the Mayan Calendar! The darn thing must be broken! As a single Cog, get into the weirdest, most exciting, physics-puzzler adventure of your life; Repair, Rewind and Reinvent the clock!
Team Name: G.O.A.T. Studios
Olivia Jenkins, Alison Johnson, Jeffrey Luo, Alan Ouska
Chris Rippey (Lead Artist/Team Lead)
Albert Tom (Lead Programmer)
Sterling Anderson(Lead Producer)
DIVE is a 3-D, 3rd person runner where the player transverses the stratosphere of planets. The player controls a lone astronaut diver as she orbits dangerous routes, by dodging asteroids, avoiding space debris, and preventing re-entry into the planet’s atmosphere.
Team name: Gravity Well Studio
Michael Biggs, Mitch Guarente, Hunter Jacobson, Zac Larsen, Lauren Peterson, Kyle Pharo, Dani Powers, Garin Richards, Mercedes Roberts, Ben Sharp
In a world of imagination one cube becomes a sphere! Swipe your cube into platforms to round yourself out. Avoid platforms that edge you out. Get to the end before you’re crushed.
How far would you go to fit in?
Team name: Late Night Lemurs
Animators: Jamie Ye
Artists: Jeremey Hodges (Lead), Fabio Xavier Jiling Liu
Engineers: Zac Belnap (Lead), Garrett Bigelow, Dylan Noaker
Modelers: Di Wu Shaona Ma
Producers: Josh Hafele, Elizabeth Wolcott
One day Ghoul Kid wakes to find his house has been invaded by lame tourists! His mission to show these rubberneck’s what a real horror house is like! As Ghoul Kid you must scare the people in the house… to death. Create enough scares and Ghoul Kid becomes stronger, let enough people escape the house and Ghoul Kid will find himself dead instead.
Tentacult! is Hotline Miami meets Pikmin. A bright, cheerful, cartoony world is being invaded by Lovecraftian Horrors – and you control the horde! Lead your minions to assimilate more and more until the entire world is in thrall!
Team Name:Salty Sloth Studios
William Davis, Anda Deng, Darron Kingston, Cameron Porcaro, Te Zhang
Ben Brzowski, Nick Houghton, Cade Johnson, Matt White, Devon Wilhite
Harley Brown, Yingge Kong, Ngan Nguyen
SKYREACH will have you exploring an ancient civilization lost in the clouds. You will construct your path as you wind your way through floating mountains, hand carved columns, and relics of a time long passed. Collect crystals and time your play precisely to increase your score as you travel through the stunning environments of SKYREACH.
Team Name: Rainbow Goats
Reilly Gray, Aditya Rajani
Ryan Kirshman, Yang ‘Leo’ Li, Omey Salvi, Nick Wuk, Yuchen Zhang
Cameron Grey, Mate Mihanovic, Jonathan ‘JP’ Pardew, Drew Pariser, Erik Willis
Lawrence Boye, Earl Kirkland, Pinakin Pandit
Reload 360 is a fast-paced arcade shooter that gives players 360-degree omni-vision and wall walking to help them track down and eliminate their opponents.
Take control of a robot sentinel as you vie for control of one of three thrilling space arenas.
Team name: Gallery 9 Games
Spencer Grant, Will Hunter, Mike Lo, Ozum Yuksel
Duncan Budinger, Russell Canning, Jon Kenkel, Zach Lorenzen, Tejas Shah, Akshay Singhvi
Greg Bayles, Jackie Cao, Andrew Riehm
An action-adventure game in the tradition of The Legend of Zelda exploring Hawaiian culture and mythology.
Team name: Kokua Games
Yung-Cheng “Jack”, Erica Larson, Wuchen Li
Sean Keanaaina, Aqeel Tapia
Saurabh Kulkarni, Karthik Narayan, Amit Prakash, Harrison “Bug” Reiser, Tzu-Ying “Diana” Wang
Paul Bills, Ben Driggs
Blind Trust is a two-player, cooperative, first-person game where the deaf lead the blind on a fantasy island using binaural audio. The Soldier uses sound to lead the Oracle through the level where the Oracle will hear obstacles, reveal them, and allow the Soldier to destroy them.
Team Name: Good Vibrations Games
Ryan Jiang, Katharine Marsh, Robert Zhu
Viswanath Altu, Rohan Bhukan, Yash Kapani, Ankur Rathore, Hardit Singh
Laurie Banks, Nick Burnham
Avinash Kalapala, Anoop Srinivas
B.E.S.T. is the world’s first and only police training simulator to focus exclusively on de-escalation of conflict. In 2015, at least 1,205 American citizens were killed by police and 127 police officers were killed in the line of duty. B.E.S.T. teaches officers how to manage conflict BEFORE it becomes a choice between the life of an officer and a civilian. Team B.E.S.T. believes officers should be armed with options, not just weapons.
Team name: BOLO|VR
Eric Allen, Ahmad Alsaleem, Nidal Ilyas, Jed Merrill, Shahbaz Sekhon, Charlie Zhao
Winner 1st Place Citizenship Award at the Microsoft Imagine Cup!
The Cursed Revolver
The Wild West is plunged into chaos when the land is cursed by an artifact known simply as, The Cursed Revolver. Discovered by an unsuspecting cowboy, the revolver becomes bound to him, and demands payment of life. The cowboy must now face the deadly demons of the west if he is to have any hope of breaking the curse.
Team Name: Cursed Revolver Studio
Chak Long Cheung, Scott Hennessy, Kyle Ruscigno, Han Ying Yang
Derek Heldt-Werle, Matthew Lemon, Rajul Ramchandani
Producer and Sound Engineer:
Trapped With The Dolls
Trapped With the Dolls is a Room-Scale Virtual Reality psychological thriller that requires the player to solve puzzles and mysteries to escape from the dolls. The player finds themselves trapped within Rose’s dollhouse, and receives help from a young girl that has been trapped herself.
Team Name: Designated Play Space
Angela Bentle, Matt Bourne, Lucas Duros, Alan Johnson, Breanna Kilpack, Gabe Martinez, Zhengguo Zhu
Calvin Chhour, Elias Robinette, Jared Schrock, Randy Slater
A Boy and His Beard
A Boy and His Beard is a fast-paced experience where you fight with your beard in an attempt to steal and collect the beards of your enemies! The game is a wave based survival game where the goal is to collect as many beards and achievements as possible!
Shadowscrapers is a mobile game where you solve puzzles using lights that cast solid shadows. Navigate the rooftops of a mysterious skyscraper city in over a dozen unique, challenging, and beautiful levels.
Team Name: Sky Pulse
Robert Baer, Patrick Benson-Kingsland, Christopher Daugherty
Duncan Cox, Evan Jackels
Caden Barton, Hannah Eyre, Cameron Minkel, Joe Narus, Kelley Schaefer, Caius Worthen
Victor Felton, Jarom Norris
Street Triker is a trike racing game where you use the bumper buttons to simulate pedaling as you speed through the neighborhood! Use pick-up boosts and character-unique projectiles to derail your friends and seize victory.
Team Name: Paper Panda Studios
Susannah Goodman, Michael Hawk, Jizelle Jade, Andrus Jones, William Jones, Daniel Leman, Trent Lisonbee, Steven Maleki, Katrina Nhan, Chase Sanders, HongMing Tong
Ashton Newell, Trevor Newell
Seconds to Square
Seconds to Square is a momentum based action platformer where players draw boxes to manipulate time.
Team Name: Fast Fall Studios
Coleman Brcko, Britt Hohn, Mirai Mckain, Tyler Pratt, Jacob Whitlow
Kevin Faustino, Aaron Kc Hsu, Janelle Michaelis, Jared Shaw, Conan Zhang
Matt Alexander, Gregory Olsen