We’re Hiring! Teaching faculty position in Game Engineering open Now!
The University of Utah’s Entertainment Arts and Engineering (EAE) program is seeking to hire a teaching faculty member at the rank of assistant, associate or professor (lecturer), beginning Fall 2019. This is a non-tenure track position intended to be a long-term position within the University’s Career-Line Faculty structure, with a renewable contract and multi-year appointments.
Seeking to build upon its reputation as a world-class professional games education program, EAE is looking to hire a teaching faculty member in Game Engineering. Candidates must hold a terminal degree, preferably a Ph.D. in Computer Science or a related discipline. Senior candidates must demonstrate a record of outstanding teaching; junior candidates must demonstrate the potential for teaching excellence. The successful candidate will bring a depth of knowledge about game engineering as well as a passion to convey that knowledge to a diverse collection of students within EAE and the broader Utah student community. Responsibilities include teaching a variety of courses based on specialization. Examples may include games analytics, game engine development, gameplay programming, projects classes and special topics courses in the area of the candidate’s specialty. Faculty will teach courses at the graduate and undergraduate levels, including courses in our new BS in Games degree. We are especially interested in candidates who are, or want to be, active in game development broadly construed. The faculty member may also conduct research and is expected to perform university and professional service.
If you are interested in teaching the next generation’s leaders in games and interactive entertainment, we strongly encourage you to apply.