BS in Games

BACHELOR OF SCIENCE IN GAMES

PROGRAM DETAILS


The Entertainment Arts and Engineering (EAE) Interdisciplinary Teaching Program is now offering a Bachelor of Science in Games degree.

Ten years ago, faculty from the School of Computing and the Division of Film Studies formed the Entertainment Arts & Engineering program to address a growing student population that wanted to study games and game making. Students studying computer science and film came together in a handful of shared courses to learn the myriad facets of entertainment technology, as well as gain practice with new technical skills inside a rigorous academic experience. Over the intervening decade the EAE program and its course offerings have grown steadily, and the professional and scholarly study of Games has become firmly established as a discrete academic discipline.

The B.S. in Games (BSG) degree is intended specifically for students who aspire to hold careers within the professional games industry or a related field, such as simulation, edutainment, or visualization, and is designed to prepare our students to compete in an increasingly complex industry. The BSG prepares students with skills applicable to the development of entertainment software, games-based learning environments for K-12 students, professional task-training tools, serious games for health, and scientific collaboration or other contexts addressing compelling societal needs. This degree provides a technical grounding in mathematics and computational skills, core knowledge in the design and production of digital playable experiences, and specialization options that prepare students for technical supervision, tools development and overall game design.

The BSG is intended for students who want to deeply engage in this unique discipline, while benefiting from the cross-disciplinary methodology integral to the EAE program.

For more information about the BSG curriculum, how to declare, or to make an appointment with our undergraduate advisor, please click here.

For more information about how to apply to the University of Utah, click here.

Prerequisites for the Major:

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  • Prerequisites for the Major:

    ___ EAE 1010, Survey of Games (3 hours)
    ___ EAE 1050, Digital Content Creation (3 hours)
    ___ COMP 1010, Programming for All 1: Beginning Programming (3 hours)
    ___ COMP 1020, Programming for All 2: Extended Applications (3 hours)

    Students must complete each of the prerequisite courses with a C or better, and maintain a minimum 3.0 average GPA (overall and within major prerequisite courses) to apply for full major status.

  • Major Requirements:

    ___ EAE 3020 Ethics in Games (3 hours)
    ___ EAE 3710 Traditional Game Development (4 hours)
    ___ EAE 3720 Alternative Game Development (4 hours)
    ___ EAE 4500 Senior Project I (3 hours)
    ___ EAE 4510 Senior Project II (3 hours)

    A C or better is required in all EAE courses to count toward the BS in Games degree. CR/NC grading options are not allowed for any of the major requirements. Students must maintain a minimum 2.75 GPA (overall and EAE courses) to graduate.

  • EAE Electives:

    Students in the BS in Games degree program must complete an additional 30 credit hours (4 of which must be 3000 level or above). These courses could be used to focus on specific areas of interest such as: Game Design, Game Arts, Technical Art, Game Production. Students should plan to meet with an EAE advisor to discuss how to use their EAE elective course options to best suit their interests and goals. For a complete list of what classes are available each semester, please see the current academic schedule.

  • Allied Hours:

    Students in the BS in Games degree program will also take classes in an allied area of interest. Students should take classes in a minimum of two areas of interest for a total of 12 hours (see below for a list of suggested classes.) For a checklist of BS in Games requirements (including general education requirements) click here.

  • Suggested Allied Hours:

    Some courses may have prerequisites you are required to complete before registering.

    ANTH 2019 What Makes us Human?
    ANTH 2040 Anthropology of Humor
    ARCH 1615 Introduction to Architecture
    ARCH 1630 Architectural Graphics
    ART 1040 Non-major Basic Design
    ART 3600 History of Graphic Design
    ARTH 1010 Masterpieces of World Art
    ARTH 2500 Intro to History of Art & Visual Culture
    BUS 2320 Purposeful Leadership
    BUS 2700 Smart Decisions
    CLCV 4550 Ancient Myth and Religion
    COMM 3020 Media & Pop Culture
    COMM 3040 Communication and Relationships
    CS 2050 Making Noise: Sound Art & Digital Media
    CS 3500 Software Practice
    DES 1630 Rapid Visualization
    DES 1631 Digital Communication
    DES 2615 Intro to Design Thinking
    ECON 2010 Principles of Microeconomics
    ECON 3150 The Econ. of Sex, Drugs, and Crime
    ENGL 2090 Videogames and Storytelling
    ENTP 1020 Entrepreneurship and the Startup Methods
    ENTP 2010 Entrepreneurial Marketing
    FILM 3500 Film Production I
    FILM 3600 Storyboarding/Visual Storytelling
    GNDR 1100 Gender and Social Change
    GNDR 2250 Popular Film & TV: Gender & Sexuality
    HIST 2500 The Olympic Games: Ancient and Modern
    HIST 3100 The Historian’s Craft
    MGT 3000 Principles of Management
    MKTG 2310 Digital and Internet Marketing
    MUSC 1340 Intro to Music Tech
    MUSC 3250 Music Technology I
    MUSC 3252 Music Technology II
    PHIL 1001 Philosophy & Ethical Dilemmas
    PHIL 4540 Engineering, Ethics, and Society
    PHYS 1010 Elementary Physics: The Way Things Work
    PHYS 3330 Physics of Audio and Video
    PSY 2125 Everyday Decision Making
    PSY 2410 Eat, Work, Play & Sleep: Psych in Everyday
    PSY 3171 Human Factors & Ergonomics
    PSY 3172 Human Performance & Eng. Psych.
    THEA 1033 Acting I for Non-majors
    THEA 1050 Intro to Visual Art of Theatre
    WRTG 3018 Writing Popular Culture
    WRTG 3040 Digital Storytelling
    WRTG 4030 Visual Rhetoric: Word/Image/Argument

CURRICULUM PLAN AND CHECKLIST


  • FIRST YEAR - FALL

    Course Credit Hours
    COMP 1010 - Programming for All 1: Beginning Programming 3
    DES 2615 (FF) - Intro to Design Thinking 3
    EAE 1010 - Survey of Games 3
    MATH 1210 - Calculus I (QR) 3
    General Ed Course (e.g. SF or AS) 3
    TOTAL 15
  • FIRST YEAR - SPRING

    Course Credit Hours
    COMP 1020 - Programming for All 2: Extended Applications 3
    EAE 1050 - Digital Content Creation 3
    WRTG 2010 - Intermediate Writing 4
    General Ed Course (e.g. FF) 4
    TOTAL 14
  • SECOND YEAR - FALL

    Course Credit Hours
    EAE Elective 3
    EAE Elective 3
    Allied Course (see list of recommended classes below) 3
    General Ed (e.g. QB) 3
    American Institutions (AI) 3
    TOTAL 15
  • SECOND YEAR - SPRING

    Course Credit Hours
    EAE Elective 3
    EAE Elective 3
    Allied Course (see list of recommended classes above) 3
    General Ed (e.g. QB) 3
    GNDR 1100 (DV, BF) 3
    TOTAL 15
  • THIRD YEAR - FALL

    Course Credit Hours
    EAE Elective 3
    EAE 3720 - Traditional Game Development 3
    EAE 3020 - Ethics in Games 3
    COMM 2110 (BF) 3
    General Ed (e.g. SF) 3
    TOTAL 15
  • THIRD YEAR - SPRING

    Course Credit Hours
    EAE Elective 3
    EEAE 3720 - Alternative Game Development 3
    WRTG 4030 (CW, QB) 3
    ENGL 2090 (HF) 3
    General Ed (e.g. BF) 3
    TOTAL 15
  • FOURTH YEAR - FALL

    Course Credit Hours
    EAE 4500 - Senior Project I 3
    EAE Elective 3
    EAE Elective 3
    General Ed (e.g. QI) 4
    General Ed (e.g. IR) 3
    TOTAL 16
  • FOURTH YEAR - FALL

    Course Credit Hours
    EAE 4510 - Senior Project II 3
    EAE Elective 3
    EAE Elective 3
    EAE Elective 3
    General Ed (e.g. QI) 4
    TOTAL 16

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