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Guest Lecture: Building Responsive NPCs in the Age of GPT with Emily Short

Utah Games Speaker Series & the Department of English present: When: November 16 Talk details: 5pm to 6pm in CSC 205 (Crocker Science Center) Reception: 6pm to 7pm in Bldg 72 Downstairs Game designers and players alike often aspire to non-player characters who respond to the player in dramatic and emotionally consistent ways — but […]

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Guest Lecture: Bridging Realities: Crafting Careers in Gaming, 3D Printing, and Education

October 19, 5pm to 6pm Lecture Space of Building 72, 1st Floor Talk Description: With a wealth of experience spanning over 15 years, Yinka provides unique insights into his role as an acclaimed Character Director at Electronic Arts, lending his creative genius to the iconic Madden NFL series. Follow along as he talks about he […]

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“Play” as in “Instrument”: Creativity Support Tools and Game Design

Time: March 13th, 2023 @ 4pm MT Location: PTAB 109 Summary: Creativity is well-known to be difficult. Issues such as writer’s block, the terror of the blank page, and dissatisfaction with the quality of one’s creative output can be enough to frustrate novice and expert creators alike. Research in both human-computer interaction and artificial intelligence […]

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Kessler Inducted into HEVGA Fellows

Bob Kessler, Ph.D., EAE’s co-founder and founding director, will be posthumously inducted as a HEVGA Fellow during a ceremony to be held at the Game Developers’ Conference in San Francisco, CA, the week of March 20th, 2023.   Kessler was a towering figure in the history of EAE, serving to co-found the program in 2008 […]

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Can a Computer Dry Your Tears? Understanding How Players Use Video Games to Manage Difficult Emotions

Time: March 2nd, 2023 @ 4-5pm MT Location: PTAB 109 Summary:According to the Entertainment Software Association, 89% of players claim that video games provide them with relief from stress. However, the relationship between stress and gameplay is often misunderstood, with games often thought of merely as idle distractions from people’s problems. This talk will challenge […]

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Divide and Conquer: Game Engines and the Division of Labor

December 1st, 5-6pm Bldg 72, Lecture Space 103 This talk offers both a design and labor history of the first graphical game engine, Sierra On-Line’s Adventure Game Interpreter (AGI), which became the backbone of Sierra’s game development process beginning in the early-to-mid 1980s. Through detailed analysis of Sierra’s games , as well as bureaucratic and […]

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The Future Fun Experience of Esports

October 20, 2022, 5-6pm Lecture Space 103, Bldg 72 Esports are big business and business wants you watching esports at in-person venues. However, it’s hard to beat the experience of watching Twitch from the comfort of your own couch (probably without pants) so how do we design the future experience of esports to be sustainable […]

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