Master of Entertainment Arts and Engineering
The MEAE is designed as a cohort model where students remain together throughout the entire two years of the program (fall and spring semesters only). Students apply to one of four possible tracks (Game Arts, Game Engineering, Game Production, or Technical Art) and will take a series of courses focused on their specialty. In addition, they will also take a series of classes with students from other tracks including game design, rapid prototyping, pre-production, and final projects. Each track also has a concentrated set of electives to choose from.
APPLICATIONS FOR FALL 2022 ARE NOW CLOSED.
Game Arts Track:
Students in this track focus on establishing, communicating, and analyzing the visual language of Games. This is achieved by mastering the fundamentals of digital creation contextualized in current industry pipelines. Typically, students who are admitted into this track will have a strong background in digital or Fine Art.
Game Engineering Track:
Students in this track focus on the technical aspects of video game development including game engines, graphics, artificial intelligence, and novel input devices. Typically, students who are admitted into this track will have an undergraduate degree in computer science or similar, and some game development.
Game Production Track:
Students can focus on a variety of areas in this track (project management, design, business development/marketing or any combination thereof), but the typical producer is focused on facilitating game creation. Successful applicants to the Production Track can come from a wide variety of backgrounds, but usually have some experience in game development.
Technical Art Track:
Students in the Technical Art track focus on Establishing pipeline and creating tools for standardization and automation which bridge the gap between art and the technologies. Areas of specialization include procedural art, VFX, lighting, shaders, simulation, rigging, and scripting. Successful applications to this track have experience with both art and program.
The core of technical art is problem solving by establishing pipelines and standards through VFX, lighting, shaders, technical animation, rigging, procedural content creation, automation of repetitive tasks and the development of tools for artists and other developers. A technical artist bridges the gap between art and technology.
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Would you like to get paid to go
to grad school and make games?
Learn more about this financial support program and fill out the application for a funded position during your graduate program.