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The Division of Games' faculty and students pursue research in a number of areas, including games for health, games for learning and training, modeling and simulation, and Game AI. Our established collaborations with other departments at the University provides a unique opportunity for research experiences both in “core” game development/design and in integrative work connecting games scholarship with a range of fields such as dance, informal science education, rehabilitation medicine, forensic science, and national security intelligence analysis.

Both our lecturing and tenure-line faculty are recognized leaders in games scholarship, with significant and sustained sponsored projects, impactful research publications, graduates placed at top-ranked academic and industry institutions and leadership service in international scholarly and professional organizations.

University of Utah Division of Games Opens New City Centre Home for Graduate Education and Research

The Division of Games at the University of Utah celebrated the opening of its new...

The U Joins VOICE, Leading Collegiate Esports Organization

The University of Utah has joined the Voice of Intercollegiate Esports (VOICE), a national nonprofit...

Three Student Games Selected as Finalists for 2026 GDC Alt.Control Competition

Three alternative-controller games developed by students in the Division of Games at the University of...

Student Game Rockin' Derby Selected as 2025 Indiecade Finalist

Rockin’ Derby, an alternative-controller game developed by a team of graduate students in the Master’s...

Buck Awarded VPR’s Office Faculty Fellow Award

Lauren Buck, assistant professor in the Division of Games, has been selected as a recipient...

Kim Receives National Commendation from South Korea’s Ministry of Culture, Sports and Tourism

Kim Receives National Commendation from South Korea’s Ministry of Culture, Sports and Tourism [caption id="attachment_26941"...

Instruments of the U Features Games MoCap Lab and Brian Salisbury

Instruments of the U, an article series covering the incredible research tools and equipment used...

Strauss Zelnick, Chairman and CEO of Take Two Interactive, Visits the University of Utah Division of Games

The University of Utah’s Division of Games had the privilege of hosting Strauss Zelnick, Chairman...

Utah Games Ranked #1 For The Third Year in a Row

University of Utah Division of Games Ranked #1 Among Public Institutions, #2 Overall by U.S....

Strauss Zelnick to Speak at Kingsbury Hall

When: Thursday, September 25th, 11am-12pm MST Where: Kingsbury Hall Who is Strauss Zelnick? [caption id="attachment_26695"...

The Laboratory for Quantitative Experience Design

The Laboratory for Quantitative Experience Design (QED Lab) is an interdisciplinary research group at the University of Utah. We build human-centered artificial intelligence systems in search of invariant properties of experience design: precise relationships that exist between an inner environment (a person’s cognitive states), interface (narrative & game discourse) and outer environment (virtual worlds).

 

The Spatial Perception and Cognitive Engineering Lab

The Spatial Perception and Cognitive Engineering (SPACE) Lab is a Human-Computer Interaction (HCI) research group led by Dr. Lauren Buck at the University of Utah that investigates how people perceive and interact with immersive virtual environments. We draw on interdisciplinary principles to evaluate cutting-edge extended reality (XR) systems and generate foundational knowledge that informs the design of future immersive technologies. Particularly, our work focuses on how system design elements (ranging from hardware and software to interaction mechanics and user interfaces) shape user experience in XR.

 

Liquid Narrative Research Group

Michael Young  is the Chair of the Games Division and an adjunct professor in the Kahlert School of Computing and the Department of Philosophy at the University of Utah, as well as an adjunct professor of Computer Science at NC State University. He directs the Liquid Narrative research group with students and staff at the U. His research focuses on the development of computational models of AI in interactive narrative with applications to computer games, educational and training systems and virtual environments. He has published more than 125 papers in leading conferences and journals in computer games, artificial intelligence, computational linguistics, cognitive science. autonomous agents and intelligent user interfaces.

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