Minor in Games

Minor in GAMES

CURRENT PROGRAM DETAILS


The Minor in Games is intended for any student, regardless of discipline, interested in the study of game development. is intended for undergraduate students who have an interest in understanding the academic field of games. The Minor will help students learn fundamental skills and theories applicable to a wide range of areas which include: the development of entertainment software; games-based learning environments for K-12 students; game studies; professional task-training tools; serious games for health; scientific collaboration; and other contexts addressing compelling societal needs. The degree requires a total of 24 credit hours, with a minimum of 12 upper division hours.

To complete the Minor in Games, students take four prerequisite courses:

  • Survey of Games (EAE 1010)
  • Digital Content Creation (EAE 1050)
  • Assets Pipeline (EAE 3010 ) and 
  • Programming for All 1 (COMP 1010) 

The prerequisite courses provide students with an exposure to games, game arts, the game pipeline, and programming.

Once the prerequisite classes have been completed with a grade of C or better in each, students will then complete:

  • Traditional Game Development (EAE 3710)
  • Alternative Game Development (EAE 3720) or Interactive Machinima (EAE 3660)
  • Two additional 3000 level electives

for a total of 24 credit hours to complete the minor.

Please Note - BS Computer Science students or are not permitted to enroll in the Games minor. BS Computer Science students that wish to study games should pursue the EAE emphasis in their degree.

For more information about the Minor in Games, or to make an appointment with EAE’s undergraduate advisor (this includes students wanting to declare the minor), click here.

Make an appointment with EAE’s undergraduate advisor

For more information about the Minor in Games,(this includes students wanting to declare the minor)

Minor in Games Curriculum Map


  1. First Year Fall

    • COMP 1010 - Programming for All 1: Beginning Programming
    • EAE 1010 - Survey of Games
  2. First Year Spring

    • EAE 1050 - Digital Content Creation
  3. Second Year Fall

    • EAE 3XXX Elective
    • EAE 3010 - Assets Pipeline
  4. Second Year Spring

    • EAE 3XXX Elective
  5. Third Year Fall

    • EAE 3720 - Traditional Game Development
  6. Third Year Spring

    • EAE 3720 - Alternative Game Development  or  EAE 3010 - 3660 - Interactive Machinima