Brian Salisbury

Professor, Lecturer
Building 72, Room 218
Phone: 321-695-2901


Brian Salisbury is an Associate Professor, Lecturer at The Entertainment Arts and Engineering Program at the University of Utah in Salt Lake City, Utah. Throughout his career in the film, games, computer graphics and academia, he has specialized 3D character production, character animation, motion capture, and technical art.  Prior to academic service at the University of Utah and the University of Central Florida, Brian worked as a character lead at various studios including Microsoft Game Studios, Take Two Interactive, Kodiak Interactive, and as a senior digital sculptor at Viewpoint Datalabs.

Courses Taught in Fall 2019
  • EAE 3200, Animation for Games, M LI 1735
  • EAE 3640, Digital Figure Sculpting, Building 72 Room 117
  • EAE 6100, Rapid Prototyping
  • EAE 6665, Character Design

  • Drone Traffic Simulation
  • Interactive Narrative

  • MFA, University of Central Florida, Studio Art and the Computer, 2009
  • BS, Arizona State University, Interactive Computer Graphics – Industrial Technology, 1992

  • College of Engineering BEEF Funding for EAE Motion Capture Studio
  • UAS Simulation for Aeronautics

game Credits
  • Amped 3 (XBOX360)
  • Links 2004 (XBOX)
  • Top Spin (XBOX)
  • Monsters, Inc. (PS2)
  • WCW Backstage Assault (Playstation, Nintendo 64)
  • WCW Mayhem (Playstation, Nintendo 64)
  • WCW Mayhem Television Commercials

Film Credits
  • Antz
  • Godzilla
  • Face-Off
  • Space Jam
  • Highlander 3
  • Funding for EAE Motion Capture Studio
  • UAS Simulation for Aeronautics