The Entertainment Arts and Engineering (EAE) Program at the University of Utah is a top-ranked program in video game education and research and is a national leader in the nascent discipline of games. The program is contributing to the definition of a new interdisciplinary informatics field that deeply integrates art, humanities, social science and computational research and practice. Our diverse faculty have expertise in every facet of game creation, and we have consulted with top industry professionals to build a one-of-a-kind learning experience in game development.
INTERESTED IN OUR DEGREE PROGRAMS?
Click on one of the following degree programs to learn more:
BACHELOR OF SCIENCE IN GAMES
The B.S. in Games (BSG) degree is intended specifically for students who aspire to hold careers within the professional games industry or a related field, such as simulation, edutainment, or visualization, and is designed to prepare our students to compete in an increasingly complex industry.
MINOR IN GAMES
The Minor in Games is intended for any student, regardless of discipline, interested in the study of game development. The degree requires a total of 24 credit hours, with a minimum of 12 upper division hours.
BACHELOR OF SCIENCE IN COMPUTER SCIENCE, ENTERTAINMENT ARTS AND ENGINEERING EMPHASIS
Offered in conjunction with the School of Computing, a key characteristic of the program is its interdisciplinary nature. As the digital entertainment industry continuously grows, employers are focusing on students who understand both sides of the industry, whether it is computer science students with additional game arts skills, game artists with computing skills, or game producers with varying specializations.
MASTER OF ENTERTAINMENT ARTS AND ENGINEERING
Students enrolled in the Master of Entertainment Arts and Engineering degree program (MEAE) are typically interested in careers in interactive entertainment, and our curriculum is built with this goal in mind. Not only do we offer students a world-class education from a leading research university, but we also offer the opportunity to develop and enhance a professional game portfolio through our “studio simulation” projects courses.
DUAL MBA/MEAE DEGREE
This three-year, 84-credit-hour curriculum will have students designing, creating, and ultimately publishing their games through EAE’s studio simulation program, but with the MBA/MEAE dual degree, students will also acquire the necessary business skills to start or run game-centric businesses.
4pm - 5pm
Back to School ice Cream Social
Warnock Engineering Building - John and Marva (WEB) and Merrill Engineering Building - Joseph F. (MEB) and Rio Tinto Kennecott Mechanical Engineering Building
How Does the U Stack Up?
Why the University of Utah is the leader in Entertainment Arts
EAE offers a truly unique academic experience. We’ve brought together a diverse faculty with expertise in every facet of game development, and consulted with top industry professionals to create a one-of-a-kind learning experience in game development. Students studying games in the EAE program are typically interested in careers in interactive entertainment, and our curriculum is built with this goal in mind. Not only do we offer students a world-class education from a leading research university, but we also offer the opportunity to develop and enhance a professional game portfolio through our “studio simulation” projects courses.
Our Students Get Hired
See Where Our Students Are Working
Our scholarship in games is defining a new interdisciplinary informatics field that deeply integrates art, humanities, social science and computational research and practice, elevating The University of Utah as a leader in the study of Digital Entertainment.
STATE OF THE ART FACILITY
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PUBLISHED STUDENT GAMES
All students in our undergraduate and graduate degree programs publish a game before graduating. Students work in interdisciplinary teams from pitch to publish, so that they have experienced the entire game development process before entering the industry, making them valuable new hires. Students own all intellectual property rights to the games they publish, which allows them to further develop their projects after graduation. Check out some of the games our students have published!