PUBLISHED STUDENT GAMES
Check out some of our student’s games
A Boy and His Beard
A Boy and His Beard is a fast-paced experience where you fight with your beard in an attempt to steal and collect the beards of your enemies! The game is a wave based survival game where the goal is to collect as many beards and achievements as possible!
A Divided Light
A Walk in the Woods
Abyss of Neptune
Abyss of Neptune is a survival horror game set in the deep seas of the Bermuda Triangle. You are sent to investigate a mysterious underwater signal, but there is more to it than what meets the eye. Do you have what it takes to survive the abyss?
Animesh Barmukh – Lighting Artist
Rajesh Chilagani – Engineer
Balaji Ganesh – Engineer
Karan Ganesh – Producer
Colin Geil – Tech Artist
Jackson Keller – Environment Artist
Avinash Masih – Tech Artist
Vishal Naidu – Engineer
Arindam Pani – Engineer
Danny Peterson – Character Artist
Michael Pulis – Engineer
Vikram Venkatesh – Engineer
Jordan Williams – Tech Artist
Ahri and Bear
Ahri and Bear is a puzzle adventure game, where players will take control of Ahri the cat and Bear the dog who embark on an emotional journey to find their true home.
Xiaohang Ding – Creative Director/Environment Artist
Heng Zhang – Technical Producer/Lead Engineer
Nick Day – Producer/Level Designer
Huang Dun – Level Designer/Technical Artist
Jinlei Wang – Technical Artist
Aditya Gopal – Producer/Animator
Joseph Newman – Engineer
Xiubo Zhao – Engineer/Level Designer
Xingnan Chen – Level Designer/Engineer
Jingyi Zhang – Game-play Engineer
Gaopeng Chen – UI Artist
Daniel Peterson – Character Artist/Animator
Rudrangshu Nandi – Game-play Engineer
Ethan Lyons – Composer/Sound Designer
All is Dust
And I Must Scream
And I Must Scream is a horror-platformer that delves into the psyche of a young boy and follows him as he metaphorically and physically traverses the five stages of grief.
Team: Stitched Mouth Studios
Cheng Hao ‘Nick’ Chu
The end of the world is here. A giant alien has consumed Earth and everything you know and love, but there’s one thing still worth fighting for… America! Hop in your homemade snow plow mech and defend freedom or die trying. It’s too late for the planet, but it’s never too late for revenge! The Aplowcalypse is only the beginning!
Gordon Cooper (Engineering Lead), Sarah Cotner, Nicolas Goller, Parker Jensen, Ian Jentzsch (Team Lead), Nathan Kemp (Art Lead), Jean Luis, Taylor Morris, Oliver Scholle, Bryan Sorensen, Darrell Sweet (Design Lead), Ruohan Tang, Cole Wandler, Austin Wiecek
B.E.S.T. is the world’s first and only police training simulator to focus exclusively on de-escalation of conflict. In 2015, at least 1,205 American citizens were killed by police and 127 police officers were killed in the line of duty. B.E.S.T. teaches officers how to manage conflict BEFORE it becomes a choice between the life of an officer and a civilian. Team B.E.S.T. believes officers should be armed with options, not just weapons.
Team name: BOLO|VR
Eric Allen, Ahmad Alsaleem, Nidal Ilyas, Jed Merrill, Shahbaz Sekhon, Charlie Zhao
Winner 1st Place Citizenship Award at the Microsoft Imagine Cup!
Ballad of the Masked Bandits
Ever wanted to lead the most notorious bandits in the wild west?!? Well, look no further! Ballad of The Masked Bandits is a puzzle-packed stealth game where you can play as three raccoons in a trench coat pulling off wacky and wild west heists. Either by splitting them or stacking them, the player leads these trash goblins through harrowing and daring crime sprees. By using the power of a duster disguise, inconspicuously walk among humans to reach areas untouched by raccoons. Either on a Mac or PC, come play our game on Steam this up-and-coming May 5th as an Early Access release.
Bite at the Museum
Bite at the Museum is a PC arcade game where you play as the king of beasts having just travelled back from 67 million years in the past with one goal in mind, it’s time to rex shop!
Ben Fellows – Visionholder
MJ Galicha – Producer
Anneke Davis – Level Designer and Texture/3D Artist
Celine Cavanaugh – Technical Artist
Hager Neeb – Artist
Heather Thomsen – Artist
Isabella Ruiz – Artist
Patrick Villegas – Narrative Designer
Bryan Bylsma – Engineer
Garrett Evans – 3D Animator
Melissa Kirkpatrick – Artist
Mitchell Henrie – Rigger and Animator
Nick Karegianes – Designer
Seran An – FX Designer
Blind Trust is a two-player, cooperative, first-person game where the deaf lead the blind on a fantasy island using binaural audio. The Soldier uses sound to lead the Oracle through the level where the Oracle will hear obstacles, reveal them, and allow the Soldier to destroy them.
Team Name: Good Vibrations Games
Ryan Jiang, Katharine Marsh, Robert Zhu
Viswanath Altu, Rohan Bhukan, Yash Kapani, Ankur Rathore, Hardit Singh
Laurie Banks, Nick Burnham
Avinash Kalapala, Anoop Srinivas
Blood Magic is a 2D Isometric Dungeon Crawler where you use your own health to cast spells to defeat enemies while you search for the missing pages of your spell book to increase your power. During your journey will you slaughter hordes of gruesome monsters, defeat unique mini bosses, and defeat the blood driven demons of this world. Before you lays a world of fast pace combat, exploration, and fantasy inspiring environments. Can you survive
Lee Neuschwander: Level Designer/ Producer
Emily Gordon: Environmental Artist
Jack Tran: Artist/ U.I Artist
Hai Nguyen: Environmental Artist
Michael Caldwell: artist/Concept Artist
Jolie Uk: Programmer/AI Programmer
Erin Eccleston: Programmer/ Gameplay Programmer
John Scowcroft: SFX Technician ● John McParland: Programmer
Mandy Xiao: Artist/Concept Artist ● Kathy Huang: Programmer
Kennedy Holmstead: Animator/Artist
Chromalition is a game where you and a group of rollerblading street artists fight to take back the streets and bring color and art back to a whitewashed city.
Chronoraptor is a puzzle solving time-travel game about recovering ancient artifacts stolen from throughout history by a time-traveling dinosaur! The player uses their own time-travel abilities to cooperate with past versions of themselves to retrieve artifacts and put an end to the raptor’s time altering hijinks.
Connor Parrish – Lead Engineer
Anthony Posselli – Level Engineer
Brandon Merrin – Engineer
David Mirabile – Engineer
Lexington Dath – Lead Artist
Becky Lin – Environment Artist
Brittney Thompson – UI Artist
Hawa Yarow – Concept Artist
Michael Lister – 3D Artist
Edward Shi – 3D Artist
Mac Kendell – 3D Artist
Nikolas Pantelides – Lead Level Designer
Derek Paniagua – Producer
Cult of the Eye
Cult of The Eye is a tower defense inspired game where you manually control each tower. Use them to survive violent attacks from an alien monster.
Barely Alive Studios
Chak Long Cheung, Ekshit Nalwaya, Petra Pintar, Varun Suravarapu
Khadeidre Dean, Ekshit Nalwaya, Varun Suravarapu
Xiaotong Li, Sarah Soller, Chak Long Cheung, Miguel Espinosa, Emi Eve, Xiaotong Li
Chak Long Cheung, Emi Eve, Miguel Espinosa, Sarah Soller
Curse of Shadows
Deadly Daycare is a VR experience where you must take care of a cast of chaotic creatures before they destroy you and your daycare!
Ethan Bowen – Engineer
Sarenna Haddad – Artist
Preston Brown – Engineer
Penny Lewis – Designer
Thomas Roberts – Engineer
Xiangfeng “Jeff” Cheng – Artist
Macintyre Lindsay – Artist
Noah Siddoway – Artist
Bella D’Angelo – Designer
Yuqi Shi – Artist
Ziyu “Alex” Liu – Artist
Lingjie “Jason” Zheng – Artist
Ben Lipkin – Music
Rachel “Kiki” Weerasiri – Sound Effects
Deliriant is a short, experimental game exploring a family’s struggle with an endless cycle of abuse. A mother wanders the empty rooms of her home, discovering that her family’s emotions have left deep marks.
Tara Mleynek, Sean Murray
Karteek Eamani, Rishabh Kaushik, Pranav Nayak, Krishna Teja Salimeda, Siddaradha Vangala
Rony Donis Dubon III, Mitchell Kulina, James Montgomery, Benjamin Steele
DIVE is a 3-D, 3rd person runner where the player transverses the stratosphere of planets. The player controls a lone astronaut diver as she orbits dangerous routes, by dodging asteroids, avoiding space debris, and preventing re-entry into the planet’s atmosphere.
Team name: Gravity Well Studio
Michael Biggs, Mitch Guarente, Hunter Jacobson, Zac Larsen, Lauren Peterson, Kyle Pharo, Dani Powers, Garin Richards, Mercedes Roberts, Ben Sharp
Eye of the Swarm
Fast Travel is a time trial racing game where you must use a hover bike to navigate strange and dangerous environments to deliver loot boxes. While piloting the hover bike, you must maintain your balance to make sure you lose as little of your cargo as possible and avoid crashing.
Bradley Dawn (Designer/Producer)
Alexa Allen (Artist)
Amy Bloch (Artist Lead)
Kassidy Knobel (Artist)
Leo Padron (Artist)
Michael Butler (Engineering Lead/Producer)
Yunxiao Cai (Engineer)
Joshua Rosen (Engineer Lead/Producer)
Jacob Sivo (Engineer)
Dong Wang (Engineer)
Tristan Willis (Engineer)
In a world of imagination one cube becomes a sphere! Swipe your cube into platforms to round yourself out. Avoid platforms that edge you out. Get to the end before you’re crushed.
How far would you go to fit in?
Team name: Late Night Lemurs
Animators: Jamie Ye
Artists: Jeremey Hodges (Lead), Fabio Xavier Jiling Liu
Engineers: Zac Belnap (Lead), Garrett Bigelow, Dylan Noaker
Modelers: Di Wu Shaona Ma
Producers: Josh Hafele, Elizabeth Wolcott
Releasing on Arbor Day 2018, Forest Below is a mobile game where you draw the path for your roots in order to solve water collection puzzles. Developed between 15 students for a senior project at the University of Utah EAE program, Forest Below set out with the goal to engage a new generation in the wonders of nature. We worked over the course of 2 semesters honing our unique puzzle mechanics and world-building painterly art style.
Angel Arvizu Cruz
FORWARD is a flight-based time trial racer set in a sci fi environment. The game sees you flying at breakneck speeds through tunnels that are packed with obstacles you must avoid in order to make it to the finish line of each level before time runs out.
Team: Yuuuge Games
Galactic Labor Union
One day Ghoul Kid wakes to find his house has been invaded by lame tourists! His mission to show these rubberneck’s what a real horror house is like! As Ghoul Kid you must scare the people in the house… to death. Create enough scares and Ghoul Kid becomes stronger, let enough people escape the house and Ghoul Kid will find himself dead instead.
Glitchball is a 2D Vaporwave party-game that’s like soccer but the ball kills
you. Use your jetpack and shield to deflect the incoming glitchball to score goals, kill players, and compete for dominance in a chilled out dead mall.
Team: Reboot Arcade
Max Connor Oakley
Uncover the dark secrets of the Cavendish family by exploring their nineteenth-century private library in a new alt-ctrl narrative-driven experience. With the use of a talking board you can communicate with spirits, look into the past, and witness the demise of characters who cannot escape their own memory.
Lis Moberly—Creative Director; Production
Kent Phan—Engineer Lead
Dani Powers—Art Lead
Sourabh Hamigi—Technical Artist; Lighting Artist
Kolton Eichers—Technical Artist
Danny Diaz—Technical Artist; Animator
Fabio Callaham—Level Designer; Environment Artist
Greedy Goblin is a 3D “Looter Scooter!” LOOT gold and cursed artifacts to please the goblin king, and SCOOT past dangerous humans to solve puzzles and escape the ruins!
Kendrick Austin – Engineer
Nathan Ayoubi- Producer
Brandon Butterbaugh – Designer
Peter Howley – Engineer
Jinrui Hu – Artist
Chandler Jeffcoat – Artist
Jonathon Lamb – Artist
Ivan Lee – Artist
Devyn Lehrman – Engineer
Lin Pan – Engineer
McKane Searle – Designer
Ke Shen – Artist
Brandon Trimble – Designer
Mitchell Walker – Artist
Zhenyue Wang – Artist
Cameron Waters – Designer
Ryan Whittle – Artist
Feng Zhu – Engineer
Hard Light Vector
Hard Light Vector is a 3D first-person action platformer where you traverse an alien environment and fight to protect the memories of the dead from corruption. You play as Adelaide and use your Hard Light dagger to jump, stab and vault your way through an alien planet-scape. As you progress through the level, you will discover upgrades that allow you to enhance your mobility. Thrusters allow you to briefly hover. Use your dagger to grind along rails, gain momentum and reach parts of the level you couldn’t otherwise. But your dagger isn’t just for movement. It is a Dagger after all. Stab the enemies with your dagger or throw their projectiles back at them using the dagger.
Nathan Scott – Creative Director | Player | Level Designer
Benjamin Barker – Environment | Level Designer
Utkarsh Agrawal – Program Manager
Michael Breese – Systems Designer
Mukul Kakroo – Gameplay | Environment Engineer
Tony Tong – Prop Artist
Chak Long “Chris” Cheung – 3D Artist (Environment)
Sean Boland – Gameplay | Systems Engineer (Riven & Environment)
Lynn Hardy – System Engineer (Riven) | Audio Engineer
Clayton Westing – Sound Designer | Composer | Audio Implementer
Miguel Espinosa – Concept Artist (Riven& Environment)
Darren Flowers – 3D Artist (Riven) | Lighting
Shantanu Pandey – Gameplay | Systems Engineer (Riven)
Chris Daugherty – VFX | Tools | Shader Technical Artist
Patrick-Benson Kingsland – Technical Animator | Shader Artist
Deblin Sarkar – 3D Artist Varun Suravarapu – UI | Gameplay Engineer (Player)
Cheng-Hao “Nick” Chu – AI | Gameplay Engineer (Riven &Player)
Sarah Soller – Concept Artist (Player & Environment)
Shantanu Mane – UI | Gameplay Engineer (Player)
Anita Lin – Music | SFX
Jenny Jackson – Marketing | Communications
Jacob Nielsen – Pre-Production Consultant
Special Thanks to:
Olivia Jenkins – VFX Artist
Zach Gainer – UI Artist
Sourabh Hamigi – VFX | Lighting Artist
Travis Treadway – VFX | Shader Artist
Hell to Raze
A puzzler-avoider about escaping the clutches of friendship! Guide your character through different social battlegrounds without spiking their anxiety too high. Think the soft, pastel lighting of Animal Crossing with the sound design of Ape Out and the objective-oriented gameplay of Untitled Goose!
Henchman for Hire
Introducing Henchman for Hire! — A first person driving VR game where you take on the role of a henchman for the super villain Dr. BAD. Traverse Peace City alongside your trusty V.P.S. (Villain Positioning System™) — and sabotage Dr. BAD’s archnemesis, Justiceman! Drive, jump and sabotage Peace City while traveling on a surprisingly resilient moped!
Heroes of Hat
Heroes of Rock
Hide vs Seek
An experiment has gone horribly awry, giving birth to a mischievous, shape-shifting blob of goo! A state-of-the-art tracking robot was created as a countermeasure to protect the house. Take the role of either character and join the frantic cat-and-mouse chase as the blob sneaks through the house while the robot hunts it down in this extreme game of Hide and Seek!
Team Name: Brave Little Studios
Kevin Anderson, Cody Lee, Wesley Meek
Kun Cheng, Sudeep Singh
Mitch Eastwold, Kenny Green, Yue Yang
A social simulation game about friendship and magic! Gather and grow ingredients, brew powerful potions, and help — or hinder! — the local townsfolk while you become a powerful witch.
Mikaila Young – Production, Design, Art
Sam Mittelhaeuser – Engineering, Systems Design
Katrina Bradsher – Art
Khadeidre Dean – Engineering
Ben Barker – Writing
Ryan Milford – Music
Clay Jensen – Sound Effects
Venture through a visually striking world filled with darkness, danger, and surprises around every corner. You take on the role of a loader robot in a long abandoned factory, awakened by chance. Make your way through a series of puzzles and platforms in a world now covered in darkness. Use the force of your impacts to send out vibrations that help visualize the world around you, discover new puzzles and their solutions. Along the way uncover the source of the darkness and your ability to end it forever.
Kickshot is a first-person speedrunning game in which you utilize your tools, environment and movement abilities to complete the course as quickly as possible. Speed through the Floating Island, and Desert Wasteland levels. Use unique movement and knowledge of the courses to achieve the greatest time.
Team: R.A.M. Studios
John Radford(Lead), Danny Diaz, Danny Peterson, Will Boyce, Kolton Eichers, Michael Nash, Issac Smith, Zach Gainer
Dalton Nell(Lead), Domas Piragas, Joey Despain, Monish Gupta, Connor Douglas
Lab Rags is a 3D puzzle game where you use the bodies left behind after your character dies to solve an assortment of puzzles.
Atulya Thorat – Producer, Designer
Brendan Schwartz – Designer
Daniel Melchert – Producer, Designer
Denon Strope – Programmer, Designer
Hunter Forbes – Programmer
Jared Sager – Programmer, Designer
Jesse Saunders – Programmer, Designer
Jesse Schlesinger – Producer, Artist
Jonathan Wigderson – Programmer
Kenny Lucas – Artist
Kris Kemp – Artist, Designer
Matt Pollard – Artist
Nicholas Okhomina – Artist
Robert Kay – Programmer, Producer
Sean Pruden – Designer
Sandy Zhou – Sound Design
Diana Lizhao – Sound Design
Last March of the Dodos
Late City Riders
The streets of Late City never stop, and neither do you. Cruise, leap, and fly from car to car through impossible cityscapes to make it to work on time and show your boss that you mean business.
Nick Carrow- Design Lead
Dell Barnes- Art Lead
Cam Jackson- Engineering Lead
Michi Whitmer- Producer/ 2D Artist
Brady Jacobson- Designer/ Engineer
Marissa Lea- Designer/ UI
Nan Ling(Jonathan)- Designer
Victor Kersey- Engineer
Chuanqi Liu (Neil)- 3D Artist
Dave Greenwood- 3D Artist
Brandon Montero- 3D Artist/ Character Artist
James Mann- 3D Artist
Ozan- 3D Artist
Little Traveler is a stealth platformer where you play as a 4 inch tall transient who must stay unseen as she tries to bring joy back to a lonely widow’s life.
Aidan O’Keefe – Producer
Dana Ware – Producer
Min Li – Technical Artist
Aaron Packer – Engineer
Jieyi Na – Engineer
Jin Jin – Technical Artist
Jingyi Li – Producer
Lin Lin Bao – Artist
Qingqi Gao – Level Designer
Wenhao Gu – Engineer
Yao Yuyan – Artist
Yuhan Wu – Engineer
Pilot a rickety airship through unknown and hazardous airspace, stealing parts from other ships to keep it running along your journey.
Bryan Lee – Programmer
Dan Burkhardt – 3D Artist
George Eltzroth – Producer, Designer, Programmer, Composer
Greg Rosich – Programmer
Jacob Doutre – Producer, 3D Artist, Level Designer
James Walsh – Texture Artist
Josh Lipio – Programmer, Sound Designer
Josh Watts – Programmer, Level Designer
Sam Denison – Concept Artist, Character Designer, Animator
Terry Gong – 3D Artist
Trey Rivers – 3D Artist, Sound Designer
Yixin Song – Writer
Lost Borderline is a pixel-perfect hack & slash puzzle-crawler where the boundaries of reality are broken, giving you creative control over the sides of the screen. Play as a skilled Huntress as she shoots, slashes, and dashes
her way through an underground cavern with a mysterious secret… the rules of reality don’t apply here. Armed with the ability to warp spacetime with the click of a button, harness the power of the borderlines to tactically wipe out enemies and solve maze-like puzzles. Explore the cursed crystal catacombs of a lost civilization and discover the hidden secrets of the Lost Borderline…
Miguel Bergonia, Cameron Brotzman, Matt Eggett, Alisa Joo, Evan Rabdau, Elizabeth Ross,
Jon Alger, Spenser DuBois, Dylan Fairbanks, Alex McCorristin, Andrew Robers, Justina Wunderlich,
Michael Black, Emilee Choate, Josh Marchand, Julian Miranda, Caughey Zachery
Magnetic by Nature
An action-adventure game in the tradition of The Legend of Zelda exploring Hawaiian culture and mythology.
Team name: Kokua Games
Yung-Cheng “Jack”, Erica Larson, Wuchen Li
Sean Keanaaina, Aqeel Tapia
Saurabh Kulkarni, Karthik Narayan, Amit Prakash, Harrison “Bug” Reiser, Tzu-Ying “Diana” Wang
Paul Bills, Ben Driggs
Mavrick is a western pinball bullet hell game where with the power of Infinium, the infinite fighting resource, the player rocket punches through baddies around the town of Mavrick.
Meaty McSkinBones is a single-player puzzle/platformer where the character is split into three separate bodies. They each have unique abilities or can work together to solve puzzles and traverse the environment. It’s quirky, hilarious, and a ton of fun!
Anqi Wang – Concept/ Character Artist/Modeler
Chen Mi – Gameplay Engineer
Corbin White – Producer/Designer/Marketing
Dayna Mooney – Composer
Ekshit Nalwaya – Lead Engineer
Petra Pintar – Producer/Designer
Rob Baer – Vision holder/Animator/Rigger
Sai Upadhyayula – UI Engineer
Shihao Wang – Concept/Environment Artist
Shuang Wu – Prooducer/Designer
Lucas Lima – SFX
Adam Edwards – SFX
Garrett Spencer – SFX
Te Zhang – VFX Artist
Xiaotong Li – UI Designer
Yuxian Deng – Engineer
Zhitao Zhao – Engineer
Mechromancy is a 3 player cooperative game where players find,defend and extract valuable resources while wielding the power of lightning to hold off hordes of insectoid enemies. Players use a Tesla Sphere and a room scaled alternate controller to pilot their mechs.
Kaltin Kirby: Producer/Designer
Light Bates: Producer
Greg Moss: Producer
Alek Johnson: Artist
Liz Ivey: Tech Artist
Brady Campbell: Tech Artist
John Davies: Tech Artist
Branden Craghead: Tech Artist
Hitesh Mittapelly: Engineer
Joseph Moyle: Engineer
Tezika Zhou: Engineer
MEGAMiX is a rhythm-action-platform game. Move to the beat to clear platforms, fight enemies, and save the world!
Team Name: Megamix
Alan Chang, Kamchai Loketkrawee, Chloe Zeng
Arpit Chadha, Yashas Gujjar, Utsav Jamwal, Arturo Ordonez-Hernandez, Murali Raganath
Jonathan Do, Patrick Randazzo, Bochao Wang, Dylan Yokoyama, Spencer Nelson
In Neon Kicks, you’ll take down a border wall or die trying. Using teleporting light-up shoes, shut down as many of the border wall defenses as you can.
Kendal Kotter – Producer/UI Designer
Sierra Volker – Engineer
Johan Vischer – Engineer
Breann Evans – 3D Artist
Javier Gramajo – Composer
Oliver Taggart – VFX Artist/Design
Breanna Harami – Narrative/Design/Sound design
Doug Hawthorn – Art Lead
Sam Vasquez – 3D Artist
Jordan Williams – Tech Artist
Micheal Sorger – Gameplay Engineer
Rong Xiao – Engineer
Nyaa-kuza!! is a narrative based fighting game where you play as an ex-yakuza cat travelling through the outskirts of a Japanese city in order to save your catnapped wife!
Claude Gastelum – Artist
Dylan Young – Artist
Ethan Carter – Artist
Kerry Slay – Artist
Lily Chen – Artist
Manny Herrera – Artist
Rebekka Staggs – Artist
Alec Viera – Sound
Anmol Katiya – Writer
Edward Smithee – Sound
James Conger – Designer
Kindra Lingenfelter – Designer
Zhenning Guo – Designer
Aleana Perry – Engineer
Andre Myakishev – Engineer
Jackson Hutson – Engineer
Remy Pijuan – Engineer
OverClocked: The Aclockalypse
Overclocked: The Aclockalypse is a roguelike bullet hell following The Keeper’s time-twisting battle to reclaim The Eternal Sands from Greenwich and her clockwork army. Use The Keeper’s ability to slow time to weave through impossible waves of cogs; then blast them with timesand to tock some sense into those ticked off timepieces. Can you push far enough through the 4th Dimension’s ever changing floors to defeat Greenwich and reclaim The Eternal Sands?
Team: Timewind LLC
Van Euclid Dy
Pathos is a stealth game where you control the enemies’ behaviors using emotion-altering drugs to get vengeance for your brother.
Skyler Hektner, Joey Weidman, Levi McDonald, Tim Trimble
A puzzler-avoider about escaping the clutches of friendship! Guide your character through different social battlegrounds without spiking their anxiety too high. Think the soft, pastel lighting of Animal Crossing with the sound design of Ape Out and the objective-oriented gameplay of Untitled Goose!
Point and Think
Praesidium is a fast-paced, speedrunner, single player experience in a futuristic setting. Run and jump across city rooftops, while dodging incoming turret fire and launching yourself into the air with your high-tech shield as fast as possible.
Alex Carpentieri – Engineer
Alvey (Guangxu) Li – Designer
Andrew Thompson – Engineer
Archie Smith – Designer
Ben Blackburn – Producer
Brett Wynalek – Artist
CJ Nedd – Artist
Dev Shukla – Artist
Dylan Christian – Producer
Holden Bott – Artist
Ian Vinson – Artist
James Baggett – Artist
Justin Nguyen – Artist
Luke Steining – Artist
Milu (lixingzi) Gan – Artist
Parimal Raghavan – Engineer
Samuel Englert – Engineer
William Englert – Designer
After years of experimentation, Slimy the rat has had enough and is looking for an escape! Use Slimy’s mutating power to help him get out. Sling, stick, and slide your way to sweet freedom in this 3D puzzle game.
Karen Vazquez Hernandez
Race of the Zodiac
Rapunzel’s Fight Knight
Ready Set Haiya
Ready Set Haiya! is a motion-based fighting rhythm game, where players use a “real” wooden man as the input, and try to imitate various kung-fu poses displayed on the screen on the wooden man, to eventually achieve a high score. The closer the match is, the higher you score.
Reload 360 is a fast-paced arcade shooter that gives players 360-degree omni-vision and wall walking to help them track down and eliminate their opponents.
Take control of a robot sentinel as you vie for control of one of three thrilling space arenas.
Team name: Gallery 9 Games
Spencer Grant, Will Hunter, Mike Lo, Ozum Yuksel
Duncan Budinger, Russell Canning, Jon Kenkel, Zach Lorenzen, Tejas Shah, Akshay Singhvi
Greg Bayles, Jackie Cao, Andrew Riehm
As an alien DJ in service to your party god you are tasked with running amok in a boring world to get as many party animals and to clear enough space to throw a rave epic enough in time. You’ll fly your UFO DJ booth leading your party mob through a fully destructible, physics based city to find as many boring people to join you as you can before time runs out and you get a visit from the party god who will be expecting an epic party! Topple buildings, convert the boring people and throw a massive rave!
A mobile AR game where you become an AI, controlling a fleet of self driving rideshare cars.
Austin Anderson – engineer
Logan Erickson – producer/designer/engineer
Patrick Hirsh – engineer
Jaden Holladay – engineer
Jackson Keller – artist
Christina Martinez – artist
Makenzie Matthews – artist
Erik Simpson – designer
Adam Waggoner – engineer
Yingning Ye – artist
Hiro Yoshigi – producer/designer
Gregory Osborne – audio
Aaron Shandilya – audio
Peter Murray – audio
Robot Pinball Escape
Robros is the first-ever strategic escort shooter where you plan your path before grabbing your gun! Gameplay is split in two phases: planning and execution. When planning, you map your route on a 2D map while using battery power as you plot your path. When executing, you race down winding corridors and gun down rogue robots that impede your path while protecting your charge from harm.
Team Name: Team B.R.O.S.
Kaushal Magodia, Saurabh Tanna, Franzi Wischmann
Ajinkya Dhote, Ameya Gadkari, Rohan More, Yashasvi Rawal, Vikram Singh, Suwas Walve
Seconds to Square
Seconds to Square is a momentum based action platformer where players draw boxes to manipulate time.
Team Name: Fast Fall Studios
Coleman Brcko, Britt Hohn, Mirai Mckain, Tyler Pratt, Jacob Whitlow
Kevin Faustino, Aaron Kc Hsu, Janelle Michaelis, Jared Shaw, Conan Zhang
Matt Alexander, Gregory Olsen
Shadowscrapers is a mobile game where you solve puzzles using lights that cast solid shadows. Navigate the rooftops of a mysterious skyscraper city in over a dozen unique, challenging, and beautiful levels.
Team Name: Sky Pulse
Robert Baer, Patrick Benson-Kingsland, Christopher Daugherty
Duncan Cox, Evan Jackels
Caden Barton, Hannah Eyre, Cameron Minkel, Joe Narus, Kelley Schaefer, Caius Worthen
Victor Felton, Jarom Norris
Play as a slime who can change its physical properties to solve puzzles, platform, and try not to get shattered.
Alex Egan – Designer/Engineer
Lucas Chatwin – Producer/ Social Media Manager
Adam Draheim – Engineer
Joseph Zanchelli – Engineer
Deborah Royter – Artist
Rebekah Huang – Designer/Artist
Carter Johnson – Artist
Victor Liu – User Researcher/Producer
Shane Zhang – Designer
Aidan Elsner – Engineer
Tyler Clark – Engineer
Alden Bansemer – Engineer/Tech Artist
Nathan Pagan – Artist/UI Designer
Gabriel Benedict – Sound Designer
Shradha Ganesh – Sound Designer
Sky Shepherd is an atmospheric adventure game where you play as the lone survivor of a skyfaring tribe. Use your flute to round up a herd of mysterious creatures and explore the sky with them.
Noelle Johnston (Lead Producer)
Utkarsh Rao Viswavasu (Lead Designer / Engineer)
Jonathan Bishop (VFX / Tech Art Lead)
Rita Kaczmarska (Concept Art / Art Lead)
Dorian Rosen (Engineer)
Rikki Zhuang (Technical Artist)
Emi Eve (Environment Artist)
Nate Shirey (Environment Artist)
Dickens Chong (Level Design)
Conan Zhang (Gameplay Engineer)
Chase Sanders (Character / Environment Artist)
Yiming Huang (Technical Artist)
Coleman Brcko (Technical Artist)
Georbec Ammon (Technical Artist / Designer)
Olivia Jenkins (Character Artist / Animator / Rigger)
Trevor Newell (Technical Artist)
Kagan Breitenbach (Composer)
Hayden Manwaring (Sound Designer)
Ethan Wheatley (Sound Designer)
SKYREACH will have you exploring an ancient civilization lost in the clouds. You will construct your path as you wind your way through floating mountains, hand carved columns, and relics of a time long passed. Collect crystals and time your play precisely to increase your score as you travel through the stunning environments of SKYREACH.
Team Name: Rainbow Goats
Reilly Gray, Aditya Rajani
Ryan Kirshman, Yang ‘Leo’ Li, Omey Salvi, Nick Wuk, Yuchen Zhang
Cameron Grey, Mate Mihanovic, Jonathan ‘JP’ Pardew, Drew Pariser, Erik Willis
Lawrence Boye, Earl Kirkland, Pinakin Pandit
Slaughterhouse is as Third-Person Horror Shooter where you play as a cow/human hybrid who has to shoot it’s way out of the Slaughterhouse it was created in.
NICOLAS AVILA (Artist)
AARON HODSON(Engineer, only first semester)
NATHAN HUNT(Design), OLIVIA JOHNSTON(Engineer)
DANNY WILSON (Producer, Design)
SONO is an aesthetic, alternative controller game that allows the player to effortlessly guide Sono through an abstract microcosm, one once teeming with curious life forms, in search of scattered fragments of sound. Experience the wonder of exploring a new world through the eye of Sono in this petri dish experiment of audio and visual stimulation, carried out on a custom turntable.
Cameron Brotzman – Artist
Emilee Choate – Producer
Zach Gainer – Artist
Pinak Jalan – Engineer
Srija Kambhampati – Engineer
Jacob Nielsen – Designer
Rohan Patel – Engineer
Arash Tadjiki – Engineer
Andrew Taylor-Johnson – Audio Engineer / Tech Artist
Travis Treadway – Tech Artist
Caughey Zachery – Producer
Souls of the Wind
As the Guardian of the Four Winds, use your unique wind powers to complete the trials of the Wind Temples and free the Souls of the Wind from corruption. This is a tale of a world full of wind magic, through a beautiful 3rd person puzzle-adventure game crafted by Wandering Spirit Games.
Aaron Kapral – Character Artist and Animator
Azhar Siddiqui – Gameplay Programmer
Bradley Dawn – Level & Game Designer
Casey Gatlin – Lead Engineer and Creative Director
Conner Workman – Level Designer
Deeprashmi Nath – Producer and Game Designer
Dong Wang – Gameplay Programmer
Jennifer Egan – Narrative and Level Designer
Jolie Uk – VFX and Shader Artist
Junliang Zhang – Lighting and Technical Artist
Kevin Le – Gameplay Programmer
Manas Rawat – Gameplay and Tools Programmer
Mingxi Zou – UX/UI Artist
Nero Cao – Level and Game Designer
Saaransh Vatsa – Gameplay Programmer
Darianne Salinas – Social Media Specialist
Anita Lin – Audio Designer
Street Triker is a trike racing game where you use the bumper buttons to simulate pedaling as you speed through the neighborhood! Use pick-up boosts and character-unique projectiles to derail your friends and seize victory.
Team Name: Paper Panda Studios
Susannah Goodman, Michael Hawk, Jizelle Jade, Andrus Jones, William Jones, Daniel Leman, Trent Lisonbee, Steven Maleki, Katrina Nhan, Chase Sanders, HongMing Tong
Ashton Newell, Trevor Newell
Super Totally Ultimate Dad Showdown
Super Totally Ultimate Dad Showdown (STUDS) is a 3D Couch Co-Op Party Game where players compete in a series of Dadly events to be crowned the Ultimate Dad.
KIERAN BORLAND – Engineer
HANNAH FEDER – Artist
SCOTT FODEN – Engineer
CHRIS HUCKABEE – Tech Artist
MARCELO MASCARENAS – Artist
SCOTT MATTES – Designer
ADDISON SHUPPY – Engineer
STEVEN SU – Artist
KYLIE SUSSMAN – Artist
BIRAJ VARSANI – Producer
ALEXANDER WHITTY – Producer
Synthbiotic dungeon is a fast paced, isometric, online multiplayer dungeon crawler in which you make the dungeon. It has 1-3 runners running the gauntlet and 1 dungeon master pulling the strings by laying traps, enemies, and obstacles.
Steven Pasinsky – Producer
Aidan Buckner – Engineer
Zen Shane Chia – Engineer
Butros Ajami – Engineer
Elliot Bronskill – Engineer
Sheng Hao – Engineer
Alex Bartee – Engineer
Neepun Gupta – Engineer
Anirudh Lath – Artist
Cian Smyth – Artist
Owen Bunzel – Artist
Nathan Koerner – Artist
Sydney Nemelka – Artist
Shakti Das – Level Design
Remi Cooper – Music
Tentacult! is Hotline Miami meets Pikmin. A bright, cheerful, cartoony world is being invaded by Lovecraftian Horrors – and you control the horde! Lead your minions to assimilate more and more until the entire world is in thrall!
Team Name:Salty Sloth Studios
William Davis, Anda Deng, Darron Kingston, Cameron Porcaro, Te Zhang
Ben Brzowski, Nick Houghton, Cade Johnson, Matt White, Devon Wilhite
Harley Brown, Yingge Kong, Ngan Nguyen
The Cursed Revolver
The Wild West is plunged into chaos when the land is cursed by an artifact known simply as, The Cursed Revolver. Discovered by an unsuspecting cowboy, the revolver becomes bound to him, and demands payment of life. The cowboy must now face the deadly demons of the west if he is to have any hope of breaking the curse.
Team Name: Cursed Revolver Studio
Chak Long Cheung, Scott Hennessy, Kyle Ruscigno, Han Ying Yang
Derek Heldt-Werle, Matthew Lemon, Rajul Ramchandani
Producer and Sound Engineer:
The Final Funktier
Final Funktier is a rhythm space shooter using a turntable-inspired controller. Dodge obstacles, shoot on the beat, and rescue the galaxy’s music from the clutches of the evil Ampire.
Andrew Corum – Producer
Tyler McCombs – Producer
Caitlin McLaughlin – Artist Victor
Cienfuegos Lopez – Artist
Spencer Wang – Technical Artist
Jim Chen – Technical Artist
Junhao Fu – Technical Artist
Pluto She – Engineer
Sumi Nakamura – Engineer
Alex Kofford – Engineer
The Last Pod Fighter
The Red Moon
“The Red Moon” is a digital board game about Town Building, Alliances, and Magic.
Team: Pumpkin Patch Productions
The Samurai Crusader
The Samurai Crusader is a twin-stick action RPG set in a procedurally generated fantasy universe. The player unlocks new weapons and improves their favor with four distinct deities.
Team: Orochi Studios
Sai Pavan Koundinya Upadhyayula
Set in an alternate reality, play as a cop using a powerful time slowing watch to stop crime and save the city.
To Hell with It
Hack ‘n’ Slash your way up Hell’s corporate ladder in this “down the rabbit hole” adventure to retrieve your stolen cat from the Underworld!
Hayden Griffin – Producer
Ryan Stonecipher – Level Designer
Eric Waugh – Gameplay/AI Engineer
Becky Lin – Environment Artist
Doug Hawthorn – Technical Artist
Michael Caldwell – Concept/Character Artist
Namrata Doddamani – Technical Artist/Lighting Artist
Travis Treadway – Visual FX Artist
Nicholas Lowe – Environment Artist
Jess Adamson – Concept Artist/UI Design
Charlie Davidson – Gameplay Engineer/UI Engineer & Designer
Anthony Posselli – Gameplay Engineer/3C Programmer
Benjamin Weinberg – Gameplay Engineer/Systems Designer
Dan Spence – Combat & Level Designer/UX
Sandy Zhou – Sound Designer & Audio Implementer
Daniel Osterstock – Composer
Dominic Austin – Level Designer
Josh Nelson – Gameplay Engineer
Trapped With The Dolls
Trapped With the Dolls is a Room-Scale Virtual Reality psychological thriller that requires the player to solve puzzles and mysteries to escape from the dolls. The player finds themselves trapped within Rose’s dollhouse, and receives help from a young girl that has been trapped herself.
Team Name: Designated Play Space
Angela Bentle, Matt Bourne, Lucas Duros, Alan Johnson, Breanna Kilpack, Gabe Martinez, Zhengguo Zhu
Calvin Chhour, Elias Robinette, Jared Schrock, Randy Slater
Urban Space Squirrels
We Went Back
We Went Back is a time-looping horror game in which you wake up in an abandoned space station utterly alone. The exit door is locked and you must find a way to escape what lurks within. Find clues, experience dynamically changing environments and confront terror in order to find a way out.
Wrecked: Get Your Ship Together
Wrecked is a whimsical exploration HTC Vive virtual reality game filled with spaceships, fax machines, and hamster-powered engines. Transform your couch into a hovership and transition seamlessly from inside to outside, across landscapes, and into space with no teleportation. Are you ready to get your ship together?
Team Name: Business Mouse Studios
Matt Barnes, Jeff Jackman
Yash Bangera, Michael Brown, Shreyas Darshan, Samrat Pasila, Sam Russell
Year of the Gear
That’s odd; the world should have ended with the Mayan Calendar! The darn thing must be broken! As a single Cog, get into the weirdest, most exciting, physics-puzzler adventure of your life; Repair, Rewind and Reinvent the clock!
Team Name: G.O.A.T. Studios
Olivia Jenkins, Alison Johnson, Jeffrey Luo, Alan Ouska
Chris Rippey (Lead Artist/Team Lead)
Albert Tom (Lead Programmer)
Sterling Anderson(Lead Producer)
Zoom Zoom Newton
Zoom Zoom Newton: is a physics-based mobile game! Guide Newton, a brave kitten well versed in space magics, through asteroid fields and nebula by creating gravity wells for him to orbit. Achieve a variety of different goals in a myriad of levels in this fast-paced, goofy, casual game.
Team: BoxCastle Games LLC
Noelle Johnston, Mikaila Young
Utkarsh Rao Viswavasu, Dorian Rosen
Nate Shirey, Chase Sanders
Robert Baer, Jonathan Bishop