
PUBLISHED STUDENT GAMES
Check out some of our student’s games
404 Sight

A Boy and His Beard

A Boy and His Beard is a fast-paced experience where you fight with your beard in an attempt to steal and collect the beards of your enemies! The game is a wave based survival game where the goal is to collect as many beards and achievements as possible!
A Divided Light

A Walk in the Woods

Airwaves

Airwaves is an escape room experience played on a vintage TV set. You play as a Cold War era sleeper agent tasked with finding nuclear launch codes in America, Russia, and Cuba!
All is Dust

And I Must Scream

And I Must Scream is a horror-platformer that delves into the psyche of a young boy and follows him as he metaphorically and physically traverses the five stages of grief.
Team: Stitched Mouth Studios
Utkarsh Agrawal
Dickens Chong
Benjamin Barker
Cheng Hao ‘Nick’ Chu
Yuxian Deng
Mukul Kakroo
Shihao Wang
Te Zhang
Rita Kaczmarska.
Aplowcalypse

The end of the world is here. A giant alien has consumed Earth and everything you know and love, but there’s one thing still worth fighting for… America! Hop in your homemade snow plow mech and defend freedom or die trying. It’s too late for the planet, but it’s never too late for revenge! The Aplowcalypse is only the beginning!
Team roster:
Gordon Cooper (Engineering Lead), Sarah Cotner, Nicolas Goller, Parker Jensen, Ian Jentzsch (Team Lead), Nathan Kemp (Art Lead), Jean Luis, Taylor Morris, Oliver Scholle, Bryan Sorensen, Darrell Sweet (Design Lead), Ruohan Tang, Cole Wandler, Austin Wiecek
ArchiTac

ArchiTac is a resource gathering and crafting game where you play as TAC, an astronaut who has crash-landed onto a deserted planet. You must search the planet for pieces of your ship and gather the resources you will need to fix it up so that you can continue on your journey.
Avatar Trials

B.E.S.T.

B.E.S.T. is the world’s first and only police training simulator to focus exclusively on de-escalation of conflict. In 2015, at least 1,205 American citizens were killed by police and 127 police officers were killed in the line of duty. B.E.S.T. teaches officers how to manage conflict BEFORE it becomes a choice between the life of an officer and a civilian. Team B.E.S.T. believes officers should be armed with options, not just weapons.
Team name: BOLO|VR
Team roster:
Eric Allen, Ahmad Alsaleem, Nidal Ilyas, Jed Merrill, Shahbaz Sekhon, Charlie Zhao
Winner 1st Place Citizenship Award at the Microsoft Imagine Cup!
Ballad of the Masked Bandits

Ever wanted to lead the most notorious bandits in the wild west?!? Well, look no further! Ballad of The Masked Bandits is a puzzle-packed stealth game where you can play as three raccoons in a trench coat pulling off wacky and wild west heists. Either by splitting them or stacking them, the player leads these trash goblins through harrowing and daring crime sprees. By using the power of a duster disguise, inconspicuously walk among humans to reach areas untouched by raccoons. Either on a Mac or PC, come play our game on Steam this up-and-coming May 5th as an Early Access release.
Blind Trust

Blind Trust is a two-player, cooperative, first-person game where the deaf lead the blind on a fantasy island using binaural audio. The Soldier uses sound to lead the Oracle through the level where the Oracle will hear obstacles, reveal them, and allow the Soldier to destroy them.
Team Name: Good Vibrations Games
Artists:
Ryan Jiang, Katharine Marsh, Robert Zhu
Engineers:
Viswanath Altu, Rohan Bhukan, Yash Kapani, Ankur Rathore, Hardit Singh
Music Composer:
Caleb Blood
Producers:
Laurie Banks, Nick Burnham
Tech Artists:
Avinash Kalapala, Anoop Srinivas
Blood Magic

Blood Magic is a 2D Isometric Dungeon Crawler where you use your own health to cast spells to defeat enemies while you search for the missing pages of your spell book to increase your power. During your journey will you slaughter hordes of gruesome monsters, defeat unique mini bosses, and defeat the blood driven demons of this world. Before you lays a world of fast pace combat, exploration, and fantasy inspiring environments. Can you survive
Team Members:
Lee Neuschwander: Level Designer/ Producer
Emily Gordon: Environmental Artist
Jack Tran: Artist/ U.I Artist
Hai Nguyen: Environmental Artist
Michael Caldwell: artist/Concept Artist
Jolie Uk: Programmer/AI Programmer
Erin Eccleston: Programmer/ Gameplay Programmer
John Scowcroft: SFX Technician ● John McParland: Programmer
Mandy Xiao: Artist/Concept Artist ● Kathy Huang: Programmer
Kennedy Holmstead: Animator/Artist
Chromalition

Chromalition is a game where you and a group of rollerblading street artists fight to take back the streets and bring color and art back to a whitewashed city.
Chronoraptor

Chronoraptor is a puzzle solving time-travel game about recovering ancient artifacts stolen from throughout history by a time-traveling dinosaur! The player uses their own time-travel abilities to cooperate with past versions of themselves to retrieve artifacts and put an end to the raptor’s time altering hijinks.
Team Members:
Connor Parrish – Lead Engineer
Anthony Posselli – Level Engineer
Brandon Merrin – Engineer
David Mirabile – Engineer
Lexington Dath – Lead Artist
Becky Lin – Environment Artist
Brittney Thompson – UI Artist
Hawa Yarow – Concept Artist
Michael Lister – 3D Artist
Edward Shi – 3D Artist
Mac Kendell – 3D Artist
Nikolas Pantelides – Lead Level Designer
Derek Paniagua – Producer
Clawface

Creeping Willow

Cult of the Eye

Cult of The Eye is a tower defense inspired game where you manually control each tower. Use them to survive violent attacks from an alien monster.
Team:
Barely Alive Studios
Producers
Petra Pintar
Designers
Chak Long Cheung, Ekshit Nalwaya, Petra Pintar, Varun Suravarapu
Engineers
Khadeidre Dean, Ekshit Nalwaya, Varun Suravarapu
Artists
Xiaotong Li, Sarah Soller, Chak Long Cheung, Miguel Espinosa, Emi Eve, Xiaotong Li
Tech Artists
Chak Long Cheung, Emi Eve, Miguel Espinosa, Sarah Soller
Curse of Shadows

CyberHeist

Deliriant

Deliriant is a short, experimental game exploring a family’s struggle with an endless cycle of abuse. A mother wanders the empty rooms of her home, discovering that her family’s emotions have left deep marks.
Team:
Artists
Tara Mleynek, Sean Murray
Engineers
Karteek Eamani, Rishabh Kaushik, Pranav Nayak, Krishna Teja Salimeda, Siddaradha Vangala
Producers
Rony Donis Dubon III, Mitchell Kulina, James Montgomery, Benjamin Steele
Tech Artist
Vega Bai
DIVE

DIVE is a 3-D, 3rd person runner where the player transverses the stratosphere of planets. The player controls a lone astronaut diver as she orbits dangerous routes, by dodging asteroids, avoiding space debris, and preventing re-entry into the planet’s atmosphere.
Team name: Gravity Well Studio
Team roster:
Michael Biggs, Mitch Guarente, Hunter Jacobson, Zac Larsen, Lauren Peterson, Kyle Pharo, Dani Powers, Garin Richards, Mercedes Roberts, Ben Sharp
Drop Drop

Eggwalk

Erie

Eye of the Swarm

Fast Travel

Fast Travel is a time trial racing game where you must use a hover bike to navigate strange and dangerous environments to deliver loot boxes. While piloting the hover bike, you must maintain your balance to make sure you lose as little of your cargo as possible and avoid crashing.
Team Members:
Bradley Dawn (Designer/Producer)
Alexa Allen (Artist)
Amy Bloch (Artist Lead)
Kassidy Knobel (Artist)
Leo Padron (Artist)
Michael Butler (Engineering Lead/Producer)
Yunxiao Cai (Engineer)
Joshua Rosen (Engineer Lead/Producer)
Jacob Sivo (Engineer)
Dong Wang (Engineer)
Tristan Willis (Engineer)
Fitting In

In a world of imagination one cube becomes a sphere! Swipe your cube into platforms to round yourself out. Avoid platforms that edge you out. Get to the end before you’re crushed.
How far would you go to fit in?
Team name: Late Night Lemurs
Animators: Jamie Ye
Artists: Jeremey Hodges (Lead), Fabio Xavier Jiling Liu
Engineers: Zac Belnap (Lead), Garrett Bigelow, Dylan Noaker
Modelers: Di Wu Shaona Ma
Producers: Josh Hafele, Elizabeth Wolcott
Learn More
Forest Below

Releasing on Arbor Day 2018, Forest Below is a mobile game where you draw the path for your roots in order to solve water collection puzzles. Developed between 15 students for a senior project at the University of Utah EAE program, Forest Below set out with the goal to engage a new generation in the wonders of nature. We worked over the course of 2 semesters honing our unique puzzle mechanics and world-building painterly art style.
Team: Arborium
Ada McFarlane
Angel Arvizu Cruz
April Martin
Arial Park
Emily Allred
Indianna Price
Jake Streng
Julie Derhak
Kalvan Sears
Kevin Le
Luke Alexander
Nate Merrill
Nathan Reeves
Paul Gentile
Sergio Rodriguez-Orellana
Forward

FORWARD is a flight-based time trial racer set in a sci fi environment. The game sees you flying at breakneck speeds through tunnels that are packed with obstacles you must avoid in order to make it to the finish line of each level before time runs out.
Team: Yuuuge Games
Andrew Johnson
Brady Campbell
Connor Schacherer
Connor Workman
Ian Thrasher
Jiankun Ke
Kaleb Elmer
Nick Day
Sean Grillone
Shafigh Bahamin
Travis Treadway
Victor Lopez
William Garnes
Xiaobing Rawlinson
Zach Frye
Galactic Labor Union

Geometry Boxer

Ghoul Kid

One day Ghoul Kid wakes to find his house has been invaded by lame tourists! His mission to show these rubberneck’s what a real horror house is like! As Ghoul Kid you must scare the people in the house… to death. Create enough scares and Ghoul Kid becomes stronger, let enough people escape the house and Ghoul Kid will find himself dead instead.
Glitchball

Glitchball is a 2D Vaporwave party-game that’s like soccer but the ball kills
you. Use your jetpack and shield to deflect the incoming glitchball to score goals, kill players, and compete for dominance in a chilled out dead mall.
Team: Reboot Arcade
Christian Roy
Cody Black
Karla Krais
Pinak Jalan
Austin Adams
Wesley Woodside
Max Connor Oakley
Chris Carlson
Minh Pham
Eric Waugh
Eric Komperud
Kyle Erickson
Geoffrey Sutyak
Sam Wasson
Steve Arellano
Goodbye

Uncover the dark secrets of the Cavendish family by exploring their nineteenth-century private library in a new alt-ctrl narrative-driven experience. With the use of a talking board you can communicate with spirits, look into the past, and witness the demise of characters who cannot escape their own memory.
Team Members:
Joshua Marchand—Producer
Lis Moberly—Creative Director; Production
Kent Phan—Engineer Lead
Dane Carter—Engineer
Dani Powers—Art Lead
Angela Wei—Artist
Sourabh Hamigi—Technical Artist; Lighting Artist
Kolton Eichers—Technical Artist
Danny Diaz—Technical Artist; Animator
Joshua Dudleston—Animator
Fabio Callaham—Level Designer; Environment Artist
Hard Light Vector

Hard Light Vector is a 3D first-person action platformer where you traverse an alien environment and fight to protect the memories of the dead from corruption. You play as Adelaide and use your Hard Light dagger to jump, stab and vault your way through an alien planet-scape. As you progress through the level, you will discover upgrades that allow you to enhance your mobility. Thrusters allow you to briefly hover. Use your dagger to grind along rails, gain momentum and reach parts of the level you couldn’t otherwise. But your dagger isn’t just for movement. It is a Dagger after all. Stab the enemies with your dagger or throw their projectiles back at them using the dagger.
Team Members:
Nathan Scott – Creative Director | Player | Level Designer
Benjamin Barker – Environment | Level Designer
Utkarsh Agrawal – Program Manager
Michael Breese – Systems Designer
Mukul Kakroo – Gameplay | Environment Engineer
Tony Tong – Prop Artist
Chak Long “Chris” Cheung – 3D Artist (Environment)
Sean Boland – Gameplay | Systems Engineer (Riven & Environment)
Lynn Hardy – System Engineer (Riven) | Audio Engineer
Clayton Westing – Sound Designer | Composer | Audio Implementer
Miguel Espinosa – Concept Artist (Riven& Environment)
Darren Flowers – 3D Artist (Riven) | Lighting
Shantanu Pandey – Gameplay | Systems Engineer (Riven)
Chris Daugherty – VFX | Tools | Shader Technical Artist
Patrick-Benson Kingsland – Technical Animator | Shader Artist
Deblin Sarkar – 3D Artist Varun Suravarapu – UI | Gameplay Engineer (Player)
Cheng-Hao “Nick” Chu – AI | Gameplay Engineer (Riven &Player)
Sarah Soller – Concept Artist (Player & Environment)
Shantanu Mane – UI | Gameplay Engineer (Player)
Anita Lin – Music | SFX
Jenny Jackson – Marketing | Communications
Jacob Nielsen – Pre-Production Consultant
Special Thanks to:
Olivia Jenkins – VFX Artist
Zach Gainer – UI Artist
Sourabh Hamigi – VFX | Lighting Artist
Travis Treadway – VFX | Shader Artist
Hell to Raze

A puzzler-avoider about escaping the clutches of friendship! Guide your character through different social battlegrounds without spiking their anxiety too high. Think the soft, pastel lighting of Animal Crossing with the sound design of Ape Out and the objective-oriented gameplay of Untitled Goose!
Henchman for Hire

Introducing Henchman for Hire! — A first person driving VR game where you take on the role of a henchman for the super villain Dr. BAD. Traverse Peace City alongside your trusty V.P.S. (Villain Positioning System™) — and sabotage Dr. BAD’s archnemesis, Justiceman! Drive, jump and sabotage Peace City while traveling on a surprisingly resilient moped!
Heroes of Hat

Heroes of Rock

Hide vs Seek

An experiment has gone horribly awry, giving birth to a mischievous, shape-shifting blob of goo! A state-of-the-art tracking robot was created as a countermeasure to protect the house. Take the role of either character and join the frantic cat-and-mouse chase as the blob sneaks through the house while the robot hunts it down in this extreme game of Hide and Seek!
Team Name: Brave Little Studios
Artists:
Kevin Anderson, Cody Lee, Wesley Meek
Engineers:
Kun Cheng, Sudeep Singh
Producers:
Mitch Eastwold, Kenny Green, Yue Yang
Tech Artist:
Jared Brunner
Hocus Potions

A social simulation game about friendship and magic! Gather and grow ingredients, brew powerful potions, and help — or hinder! — the local townsfolk while you become a powerful witch.
Team Members:
Mikaila Young – Production, Design, Art
Sam Mittelhaeuser – Engineering, Systems Design
Katrina Bradsher – Art
Khadeidre Dean – Engineering
Ben Barker – Writing
Ryan Milford – Music
Clay Jensen – Sound Effects
Hostile Territory

IMPACT

Venture through a visually striking world filled with darkness, danger, and surprises around every corner. You take on the role of a loader robot in a long abandoned factory, awakened by chance. Make your way through a series of puzzles and platforms in a world now covered in darkness. Use the force of your impacts to send out vibrations that help visualize the world around you, discover new puzzles and their solutions. Along the way uncover the source of the darkness and your ability to end it forever.
Kane’s Shadow

Kane’s Shadow is an alternative game inspired by trauma release exercises. Guide Kane through his re-discover of a traumatic memory and assist him in releasing his inner demons once and for all.
Kickshot

Kickshot is a first-person speedrunning game in which you utilize your tools, environment and movement abilities to complete the course as quickly as possible. Speed through the Floating Island, and Desert Wasteland levels. Use unique movement and knowledge of the courses to achieve the greatest time.
Team: R.A.M. Studios
Artists
John Radford(Lead), Danny Diaz, Danny Peterson, Will Boyce, Kolton Eichers, Michael Nash, Issac Smith, Zach Gainer
Engineers
Dalton Nell(Lead), Domas Piragas, Joey Despain, Monish Gupta, Connor Douglas
Producers
Luis Nava(Lead)
Tech Artists
Daniel Richman
KillSteel

KillSteel is a demolition derby game where players can use various powerups and momentum to rack up points and score kills. Be the first to establish yourself as the kill leader with two playable maps and a multitude of cars. This is Killsteel!
Last March of the Dodos

Late City Riders

The streets of Late City never stop, and neither do you. Cruise, leap, and fly from car to car through impossible cityscapes to make it to work on time and show your boss that you mean business.
Team Members:
Nick Carrow- Design Lead
Dell Barnes- Art Lead
Cam Jackson- Engineering Lead
Michi Whitmer- Producer/ 2D Artist
Brady Jacobson- Designer/ Engineer
Marissa Lea- Designer/ UI
Nan Ling(Jonathan)- Designer
Victor Kersey- Engineer
Chuanqi Liu (Neil)- 3D Artist
Dave Greenwood- 3D Artist
Brandon Montero- 3D Artist/ Character Artist
James Mann- 3D Artist
Ozan- 3D Artist
Logout

Lonely Skies

Pilot a rickety airship through unknown and hazardous airspace, stealing parts from other ships to keep it running along your journey.
Team Members:
Bryan Lee – Programmer
Dan Burkhardt – 3D Artist
George Eltzroth – Producer, Designer, Programmer, Composer
Greg Rosich – Programmer
Jacob Doutre – Producer, 3D Artist, Level Designer
James Walsh – Texture Artist
Josh Lipio – Programmer, Sound Designer
Josh Watts – Programmer, Level Designer
Sam Denison – Concept Artist, Character Designer, Animator
Terry Gong – 3D Artist
Trey Rivers – 3D Artist, Sound Designer
Yixin Song – Writer
Lost Borderline

Lost Borderline is a pixel-perfect hack & slash puzzle-crawler where the boundaries of reality are broken, giving you creative control over the sides of the screen. Play as a skilled Huntress as she shoots, slashes, and dashes
her way through an underground cavern with a mysterious secret… the rules of reality don’t apply here. Armed with the ability to warp spacetime with the click of a button, harness the power of the borderlines to tactically wipe out enemies and solve maze-like puzzles. Explore the cursed crystal catacombs of a lost civilization and discover the hidden secrets of the Lost Borderline…
Team:
Artists
Miguel Bergonia, Cameron Brotzman, Matt Eggett, Alisa Joo, Evan Rabdau, Elizabeth Ross,
Engineers
Jon Alger, Spenser DuBois, Dylan Fairbanks, Alex McCorristin, Andrew Robers, Justina Wunderlich,
Producers
Michael Black, Emilee Choate, Josh Marchand, Julian Miranda, Caughey Zachery
Magnetic by Nature

Maui

An action-adventure game in the tradition of The Legend of Zelda exploring Hawaiian culture and mythology.
Team name: Kokua Games
Artists:
Yung-Cheng “Jack”, Erica Larson, Wuchen Li
Designers:
Sean Keanaaina, Aqeel Tapia
Engineers:
Saurabh Kulkarni, Karthik Narayan, Amit Prakash, Harrison “Bug” Reiser, Tzu-Ying “Diana” Wang
Producers:
Paul Bills, Ben Driggs
Mavrick

Mavrick is a western pinball bullet hell game where with the power of Infinium, the infinite fighting resource, the player rocket punches through baddies around the town of Mavrick.
Team: Teameetings
Lynn Hardy
Yitong Dai
Shantanu Mane
Conan Zhang
Clay Westing
Trevor Newell
Deblin Sakar
Darren Flowers
YiMing Huang
Meaty McSkinBones

Meaty McSkinBones is a single-player puzzle/platformer where the character is split into three separate bodies. They each have unique abilities or can work together to solve puzzles and traverse the environment. It’s quirky, hilarious, and a ton of fun!
Team Members:
Anqi Wang – Concept/ Character Artist/Modeler
Chen Mi – Gameplay Engineer
Corbin White – Producer/Designer/Marketing
Dayna Mooney – Composer
Ekshit Nalwaya – Lead Engineer
Petra Pintar – Producer/Designer
Rob Baer – Vision holder/Animator/Rigger
Sai Upadhyayula – UI Engineer
Shihao Wang – Concept/Environment Artist
Shuang Wu – Prooducer/Designer
Lucas Lima – SFX
Adam Edwards – SFX
Garrett Spencer – SFX
Te Zhang – VFX Artist
Xiaotong Li – UI Designer
Yuxian Deng – Engineer
Zhitao Zhao – Engineer
Mechromancy

Mechromancy is a 3 player cooperative game where players find,defend and extract valuable resources while wielding the power of lightning to hold off hordes of insectoid enemies. Players use a Tesla Sphere and a room scaled alternate controller to pilot their mechs.
Kaltin Kirby: Producer/Designer
Light Bates: Producer
Greg Moss: Producer
Alek Johnson: Artist
Liz Ivey: Tech Artist
Brady Campbell: Tech Artist
John Davies: Tech Artist
Branden Craghead: Tech Artist
Hitesh Mittapelly: Engineer
Joseph Moyle: Engineer
Tezika Zhou: Engineer
Megamix

MEGAMiX is a rhythm-action-platform game. Move to the beat to clear platforms, fight enemies, and save the world!
Team Name: Megamix
Artists
Alan Chang, Kamchai Loketkrawee, Chloe Zeng
Engineers
Arpit Chadha, Yashas Gujjar, Utsav Jamwal, Arturo Ordonez-Hernandez, Murali Raganath
Producers
Jonathan Do, Patrick Randazzo, Bochao Wang, Dylan Yokoyama, Spencer Nelson
Melter Man

Minions

Mr. Gravity

Mya of the Desert

Mya of the Desert is a Puzzle Platformer where you use earth manipulating powers to solve puzzles, overcome obstacles, and defeat a corrupt golem!
Neon Kicks

In Neon Kicks, you’ll take down a border wall or die trying. Using teleporting light-up shoes, shut down as many of the border wall defenses as you can.
Team Members:
Kendal Kotter – Producer/UI Designer
Sierra Volker – Engineer
Johan Vischer – Engineer
Breann Evans – 3D Artist
Javier Gramajo – Composer
Oliver Taggart – VFX Artist/Design
Breanna Harami – Narrative/Design/Sound design
Doug Hawthorn – Art Lead
Sam Vasquez – 3D Artist
Jordan Williams – Tech Artist
Micheal Sorger – Gameplay Engineer
Rong Xiao – Engineer
ORE

Origami Kami

OverClocked: The Aclockalypse

Overclocked: The Aclockalypse is a roguelike bullet hell following The Keeper’s time-twisting battle to reclaim The Eternal Sands from Greenwich and her clockwork army. Use The Keeper’s ability to slow time to weave through impossible waves of cogs; then blast them with timesand to tock some sense into those ticked off timepieces. Can you push far enough through the 4th Dimension’s ever changing floors to defeat Greenwich and reclaim The Eternal Sands?
Team: Timewind LLC
Light Bates
Adam Bennion
Gus Cammisa
Caleb Cutler
Joshua Dudleston
Van Euclid Dy
Nickolas Forsten
Christal Hazelton
Jake Henry
Becca Larece
Jacob Moore
Josh Nelson
Ben Smoot
Steven Song
Alek Tolokan
Ryan Torgeson
Pathos

Pathos is a stealth game where you control the enemies’ behaviors using emotion-altering drugs to get vengeance for your brother.
Team Members:
Engineers:
Skyler Hektner, Joey Weidman, Levi McDonald, Tim Trimble
Artists:
Aarim Farnsworth,
Anson Dotson,
Brad Kloos,
Brandon Simms,
Eric Knaus,
Klein Hammond
Designers:
Alexander Medes,
Eddie Erickson
Producer:
Harrison Brandon
Personal Space

A puzzler-avoider about escaping the clutches of friendship! Guide your character through different social battlegrounds without spiking their anxiety too high. Think the soft, pastel lighting of Animal Crossing with the sound design of Ape Out and the objective-oriented gameplay of Untitled Goose!
Point and Think

Porcuball

Princess Revolution

Project R.A.T.

After years of experimentation, Slimy the rat has had enough and is looking for an escape! Use Slimy’s mutating power to help him get out. Sling, stick, and slide your way to sweet freedom in this 3D puzzle game.
Team:
Goop Troop
Chris Allen
Grant Bernstein
Christian Boyd
Jax Clark
Marina Johnson
Jayce Keller
Alex Kofford
James Liu
Hayden Matthews
Eric Mcnamara
Joseph Moyle
Kenneth Pangilinan
Kevan Rahav
Alissa Sanchez
Jessica Ulloa
Karen
King Hoe
Karen Vazquez Hernandez
Race of the Zodiac

Rapunzel’s Fight Knight

Ready Set Haiya

Ready Set Haiya! is a motion-based fighting rhythm game, where players use a “real” wooden man as the input, and try to imitate various kung-fu poses displayed on the screen on the wooden man, to eventually achieve a high score. The closer the match is, the higher you score.
Reflect It

Reload 360

Reload 360 is a fast-paced arcade shooter that gives players 360-degree omni-vision and wall walking to help them track down and eliminate their opponents.
Take control of a robot sentinel as you vie for control of one of three thrilling space arenas.
Team name: Gallery 9 Games
Artists:
Spencer Grant, Will Hunter, Mike Lo, Ozum Yuksel
Engineering:
Duncan Budinger, Russell Canning, Jon Kenkel, Zach Lorenzen, Tejas Shah, Akshay Singhvi
Producers:
Greg Bayles, Jackie Cao, Andrew Riehm
Tech art:
Daniel Blair
Revel Rousers

As an alien DJ in service to your party god you are tasked with running amok in a boring world to get as many party animals and to clear enough space to throw a rave epic enough in time. You’ll fly your UFO DJ booth leading your party mob through a fully destructible, physics based city to find as many boring people to join you as you can before time runs out and you get a visit from the party god who will be expecting an epic party! Topple buildings, convert the boring people and throw a massive rave!
Ride.Share

A mobile AR game where you become an AI, controlling a fleet of self driving rideshare cars.
Team Members:
Austin Anderson – engineer
Logan Erickson – producer/designer/engineer
Patrick Hirsh – engineer
Jaden Holladay – engineer
Jackson Keller – artist
Christina Martinez – artist
Makenzie Matthews – artist
Erik Simpson – designer
Adam Waggoner – engineer
Yingning Ye – artist
Hiro Yoshigi – producer/designer
Gregory Osborne – audio
Aaron Shandilya – audio
Peter Murray – audio
Ritmo

Robot Pinball Escape

RoBros

Robros is the first-ever strategic escort shooter where you plan your path before grabbing your gun! Gameplay is split in two phases: planning and execution. When planning, you map your route on a 2D map while using battery power as you plot your path. When executing, you race down winding corridors and gun down rogue robots that impede your path while protecting your charge from harm.
Team Name: Team B.R.O.S.
Artists:
Kaushal Magodia, Saurabh Tanna, Franzi Wischmann
Engineers:
Ajinkya Dhote, Ameya Gadkari, Rohan More, Yashasvi Rawal, Vikram Singh, Suwas Walve
Producer:
Leigh Chan
Sand to Surf

Gain and maintain speed as you surf the treacherous sands of an ancient desert to rescue your world in this blend of the extreme sport and adventure gameplay genres.
Seconds to Square

Seconds to Square is a momentum based action platformer where players draw boxes to manipulate time.
Team Name: Fast Fall Studios
Artists:
Coleman Brcko, Britt Hohn, Mirai Mckain, Tyler Pratt, Jacob Whitlow
Engineers:
Kevin Faustino, Aaron Kc Hsu, Janelle Michaelis, Jared Shaw, Conan Zhang
Producers:
Matt Alexander, Gregory Olsen
VFX/Lookdev:
Georbec Ammon
Shadowscrapers

Shadowscrapers is a mobile game where you solve puzzles using lights that cast solid shadows. Navigate the rooftops of a mysterious skyscraper city in over a dozen unique, challenging, and beautiful levels.
Team Name: Sky Pulse
Artists:
Robert Baer, Patrick Benson-Kingsland, Christopher Daugherty
Designers:
Duncan Cox, Evan Jackels
Engineers:
Caden Barton, Hannah Eyre, Cameron Minkel, Joe Narus, Kelley Schaefer, Caius Worthen
Producers:
Victor Felton, Jarom Norris
Sky Shepherd

Sky Shepherd is an atmospheric adventure game where you play as the lone survivor of a skyfaring tribe. Use your flute to round up a herd of mysterious creatures and explore the sky with them.
Team Members:
Noelle Johnston (Lead Producer)
Utkarsh Rao Viswavasu (Lead Designer / Engineer)
Jonathan Bishop (VFX / Tech Art Lead)
Rita Kaczmarska (Concept Art / Art Lead)
Dorian Rosen (Engineer)
Rikki Zhuang (Technical Artist)
Emi Eve (Environment Artist)
Nate Shirey (Environment Artist)
Dickens Chong (Level Design)
Conan Zhang (Gameplay Engineer)
Chase Sanders (Character / Environment Artist)
Yiming Huang (Technical Artist)
Coleman Brcko (Technical Artist)
Georbec Ammon (Technical Artist / Designer)
Olivia Jenkins (Character Artist / Animator / Rigger)
Trevor Newell (Technical Artist)
Kagan Breitenbach (Composer)
Hayden Manwaring (Sound Designer)
Ethan Wheatley (Sound Designer)
Skyreach

SKYREACH will have you exploring an ancient civilization lost in the clouds. You will construct your path as you wind your way through floating mountains, hand carved columns, and relics of a time long passed. Collect crystals and time your play precisely to increase your score as you travel through the stunning environments of SKYREACH.
Team Name: Rainbow Goats
Artists:
Reilly Gray, Aditya Rajani
Engineers:
Ryan Kirshman, Yang ‘Leo’ Li, Omey Salvi, Nick Wuk, Yuchen Zhang
Producers:
Cameron Grey, Mate Mihanovic, Jonathan ‘JP’ Pardew, Drew Pariser, Erik Willis
Technical Artists:
Lawrence Boye, Earl Kirkland, Pinakin Pandit
Sono

SONO is an aesthetic, alternative controller game that allows the player to effortlessly guide Sono through an abstract microcosm, one once teeming with curious life forms, in search of scattered fragments of sound. Experience the wonder of exploring a new world through the eye of Sono in this petri dish experiment of audio and visual stimulation, carried out on a custom turntable.
Team Members:
Cameron Brotzman – Artist
Emilee Choate – Producer
Zach Gainer – Artist
Pinak Jalan – Engineer
Srija Kambhampati – Engineer
Jacob Nielsen – Designer
Rohan Patel – Engineer
Arash Tadjiki – Engineer
Andrew Taylor-Johnson – Audio Engineer / Tech Artist
Travis Treadway – Tech Artist
Caughey Zachery – Producer
Strange Creatures

Strange Creatures is a 1-4 Player couch co-op game where players are strange creatures that use whacky abilities to escape the wicked lab.
Street Triker

Street Triker is a trike racing game where you use the bumper buttons to simulate pedaling as you speed through the neighborhood! Use pick-up boosts and character-unique projectiles to derail your friends and seize victory.
Team Name: Paper Panda Studios
Artists:
Susannah Goodman, Michael Hawk, Jizelle Jade, Andrus Jones, William Jones, Daniel Leman, Trent Lisonbee, Steven Maleki, Katrina Nhan, Chase Sanders, HongMing Tong
Engineers:
Ashton Newell, Trevor Newell
Telophase

Tentacult

Tentacult! is Hotline Miami meets Pikmin. A bright, cheerful, cartoony world is being invaded by Lovecraftian Horrors – and you control the horde! Lead your minions to assimilate more and more until the entire world is in thrall!
Team Name:Salty Sloth Studios
Artists:
William Davis, Anda Deng, Darron Kingston, Cameron Porcaro, Te Zhang
Designers:
Ben Brzowski, Nick Houghton, Cade Johnson, Matt White, Devon Wilhite
Engineers:
Harley Brown, Yingge Kong, Ngan Nguyen
Producer:
Jennika Pasinsky
The Cursed Revolver

The Wild West is plunged into chaos when the land is cursed by an artifact known simply as, The Cursed Revolver. Discovered by an unsuspecting cowboy, the revolver becomes bound to him, and demands payment of life. The cowboy must now face the deadly demons of the west if he is to have any hope of breaking the curse.
Team Name: Cursed Revolver Studio
Artists:
Chak Long Cheung, Scott Hennessy, Kyle Ruscigno, Han Ying Yang
Engineers:
Derek Heldt-Werle, Matthew Lemon, Rajul Ramchandani
Producer and Sound Engineer:
Ashton Mata
The Final Funktier

Final Funktier is a rhythm space shooter using a turntable-inspired controller. Dodge obstacles, shoot on the beat, and rescue the galaxy’s music from the clutches of the evil Ampire.
Team Members:
Andrew Corum – Producer
Tyler McCombs – Producer
Caitlin McLaughlin – Artist Victor
Cienfuegos Lopez – Artist
Spencer Wang – Technical Artist
Jim Chen – Technical Artist
Junhao Fu – Technical Artist
Pluto She – Engineer
Sumi Nakamura – Engineer
Alex Kofford – Engineer
The Flaws of Gravity

The Flaws of gravity is a first-person puzzle platformer. Uncover the secrets within the Labyrinth while manipulating the direction of gravity to solve the true mystery.
The Last Pod Fighter

The Red Moon

“The Red Moon” is a digital board game about Town Building, Alliances, and Magic.
Team: Pumpkin Patch Productions
Nathan Scott
Mike Breese
Katrina Bradsher
Shuang Wu
Rikki Zhuang
Patrick Benson
Sean Boland
Chen Mi
Zhitao Zhao
Olivia Jenkins
The Samurai Crusader

The Samurai Crusader is a twin-stick action RPG set in a procedurally generated fantasy universe. The player unlocks new weapons and improves their favor with four distinct deities.
Team: Orochi Studios
Corbin White
Sam Mittelhaeuser
Chris Daugherty
Shantanu Pandey
Sai Pavan Koundinya Upadhyayula
Angie Wang
Coleman Brcko
Olivia Jenkins
Tony Tong
This Side Up

You’re an on-foot courier in the big city. Go scurrying through traffic and around corners to get your parcel to its destination. Just don’t let it get smashed or go tumbling out of your hands while you’re at it!
Time Break

Set in an alternate reality, play as a cop using a powerful time slowing watch to stop crime and save the city.
Team Members:
Engineers-
Alex
Ryan
Andrew
Artists-
Derek
Grant
Kevin
Oliver
Logan
Riley
Sound-
Braxton
Trey
Gene
Designers-
Liam
Koble
Tech Art-
Jai
Trapped With The Dolls

Trapped With the Dolls is a Room-Scale Virtual Reality psychological thriller that requires the player to solve puzzles and mysteries to escape from the dolls. The player finds themselves trapped within Rose’s dollhouse, and receives help from a young girl that has been trapped herself.
Team Name: Designated Play Space
Artists:
Angela Bentle, Matt Bourne, Lucas Duros, Alan Johnson, Breanna Kilpack, Gabe Martinez, Zhengguo Zhu
Engineers:
Calvin Chhour, Elias Robinette, Jared Schrock, Randy Slater
Sound:
Cody Black
Producer:
Tasha Firth
Designer:
Matt Bergdorf
Urban Space Squirrels

Vinyl

We Went Back

We Went Back is a time-looping horror game in which you wake up in an abandoned space station utterly alone. The exit door is locked and you must find a way to escape what lurks within. Find clues, experience dynamically changing environments and confront terror in order to find a way out.
Wrecked: Get Your Ship Together

Wrecked is a whimsical exploration HTC Vive virtual reality game filled with spaceships, fax machines, and hamster-powered engines. Transform your couch into a hovership and transition seamlessly from inside to outside, across landscapes, and into space with no teleportation. Are you ready to get your ship together?
Team Name: Business Mouse Studios
Artists:
Matt Barnes, Jeff Jackman
Engineers:
Yash Bangera, Michael Brown, Shreyas Darshan, Samrat Pasila, Sam Russell
Producer:
Sydnie Ritchie
Tech Artist:
Brock Richards
Year of the Gear

That’s odd; the world should have ended with the Mayan Calendar! The darn thing must be broken! As a single Cog, get into the weirdest, most exciting, physics-puzzler adventure of your life; Repair, Rewind and Reinvent the clock!
Team Name: G.O.A.T. Studios
Artists-
Olivia Jenkins, Alison Johnson, Jeffrey Luo, Alan Ouska
Chris Rippey (Lead Artist/Team Lead)
Engineers–
Steven Petersen
Albert Tom (Lead Programmer)
Producers/Designers-
Sterling Anderson(Lead Producer)
Joza Ibrahim
Tri Nguyen
Hayden Smith
Zoom Zoom Newton

Zoom Zoom Newton: is a physics-based mobile game! Guide Newton, a brave kitten well versed in space magics, through asteroid fields and nebula by creating gravity wells for him to orbit. Achieve a variety of different goals in a myriad of levels in this fast-paced, goofy, casual game.
Team: BoxCastle Games LLC
Producers
Noelle Johnston, Mikaila Young
Engineers
Utkarsh Rao Viswavasu, Dorian Rosen
Artists
Nate Shirey, Chase Sanders
Tech Artists
Robert Baer, Jonathan Bishop