Main Menu

Research Menu

Other Sites

Guest Speaker: Bridging the Physical-Digital Divide with Tangible, Ambient and Context-Aware Interaction


The Division of Games is delighted to announce Dr. Chang Xiao as an upcoming speaker for the 2024-2025 Utah Games Speaker Series.  This speaker is hosted by Dr. Shelby Moser, Assistant Professor, Lecturer in the Division of Games.

When & Where: Friday, February 14 2025, from 3:30 to 4:30pm. Room 270 of Building 72.

Talk Title: Bridging the Physical-Digital Divide with Tangible, Ambient and Context-Aware Interaction

Talk Abstract: Since the invention of various computing devices, such as personal computers and mobile devices, we have gained unprecedented access to the digital world. As Extended Reality (XR) technologies mature, the boundary between the physical and digital realms is becoming increasingly blurred. This shift raises a compelling question: Can we harness XR to transform our everyday physical environment into a fully interactive computing platform, expanding our interaction space and unlocking greater interactive potential?

In this talk, I will discuss my work on integrating physical and digital systems to create novel computing environments that enhance immersiveness and usability. Leveraging techniques from computer vision, computational design, and generative AI, we have developed several interactive systems that provide users with tangible, ambient, and intuitive experiences. These approaches demonstrate how physical and digital systems can be seamlessly integrated to create adaptive computing platforms, enabling new forms of interactivity and bridging the gap between the physical and digital worlds.

Speaker Bio: Chang Xiao is currently a Research Scientist at Adobe Research. His broad interests lie at the intersection of HCI, applied AI, and AR/VR, with a special focus on leveraging computational methods to develop novel interaction and sensing techniques that connect digital and physical experiences. His work has been published in a wide range of top computer science venues, including CHI, UIST, SIGGRAPH, NeurIPS, CVPR, and ICLR.

His research has also made a broad impact beyond academia. At Adobe, he has led innovations in human-AI interaction and AR/VR experiences, which have been showcased at the Adobe Summit (2022 and 2024) and integrated into Adobe products, reaching millions of users. His work has also received media coverage and interviews from CNN, Adweek, CACM, and IEEE Spectrum.

Before joining Adobe, he obtained his Ph.D. from Columbia University. During his Ph.D., he was awarded the Snap Research Fellowship and the Cheung-Kong Innovation Doctoral Fellowship.