Main Menu

Research Menu

Other EAE Sites




  • 2K
  • Academy Thread and Ink
  • Activision
  • Adobe
  • Age of Learning
  • Allen Communications
  • Alliance Health
  • Amazon
  • Amazon Games
  • AMD
  • Anki
  • Apple
  • Archifiction
  • Arena Net
  • Autodesk
  • Autodesk Shanghai
  • Avalanche Games NY
  • Avalanche SLC
  • BaseCamp Franchising
  • BeachHead Studios
  • Bee Square
  • Bethesda
  • BioFire
  • BioFire Disgnostics
  • Bioware
  • Blizzard
  • Bosch
  • Bosskey
  • Branded Entertainment Managment
  • Capital Games
  • Carbonated Inc
  • CastAR
  • Certain Affinity
  • Cetiport
  • Chair
  • Clemson
  • CMA Property Management
  • Collins Aerospace
  • ContentWatch
  • Crytek
  • Dasrite Media
  • Daz3D
  • Dell EMC
  • DigiPen
  • Digital Hearts USA
  • Digital Trike
  • Dilmer Games
  • Direct TV
  • Disney Interactive
  • Divine Energy Park
  • Docusign
  • Dracosoft
  • Dreamworks
  • Dreamworks Asia
  • EA Austin
  • EA Japan
  • EA Redwood
  • EA Salt Lake
  • EA Tiburon
  • EAE
  • Eat Sleep Play
  • EGI
  • Enerbank
  • Epic Games
  • Equip LLC
  • Escalation Studios
  • ESPN
  • Experticity
  • Facebook
  • Freedom! Inc
  • Friendemic
  • GameVision Corp
  • Gearbox
  • Gilbarco
  • Globalsim Inc
  • Google
  • Gunfire Games
  • Guv 1 Digital Consulting
  • Hangar 13
  • Hardsuit Labs
  • Harmonix
  • HD Studios
  • HeadGate Studios
  • Hi Rez Studios
  • High Moon
  • High Voltage
  • Hill Air Force Base
  • Hilton
  • Honest Cats
  • Honolulu Community College
  • Hudson View Labs
  • IGT London
  • IHC
  • Imagine Learning
  • Institute of Automation, Chinese academy of Sciences
  • Instructure
  • International Game Developers Association
  • Jam City
  • Karma Automotive
  • KeemWA Studios
  • KingsIsle Entertainment
  • Kwest
  • LDS Church
  • Magic Leap
  • Mentor Graphics
  • Merge Interactive
  • Microsoft
  • Microsoft Gaming
  • Middlebury Interactive Gurram
  • Mira Labs
  • Mobile Coach LLC
  • Modbot
  • Motorola Solutions
  • Mystery Escape Room
  • Naked Sky Entertainment
  • Navitaire
  • Net Ease Games
  • Neumont University
  • NeuroPlus
  • Niantic
  • Nickelodeon
  • Ninjabee
  • Nintendo
  • Noitom
  • Oculus
  • Panic Button
  • Parallel Plaid
  • Pioneer Gate
  • Pixpil
  • Playstudios
  • Pluralsight
  • Pocket Gems
  • Punk This Studios
  • Rackware Inc
  • Rain Agency
  • Rare
  • React Games
  • Red Interactive
  • Redemption Games
  • Retro Studios
  • Revel Media Group
  • Riot
  • Rockstar
  • Rockwell Collins
  • Rogue Initiative
  • Salt Lake Tribune
  • Savannah College of Art and Design Faculty
  • Sawtooth Software
  • SideFX
  • Siemens Medical
  • Skywalker Sound
  • SLCC
  • Sledgehammer Games
  • Sony Interactive
  • Sony San Diego
  • Sony Santa Monica
  • Spacestation Gaming
  • Sphyrion
  • Statespace
  • Step Pets
  • Strange Reptile
  • Studio Wildcard
  • SubVRsive
  • Survios
  • Tell Tale
  • Tencent
  • The Rogue Initiative
  • The Void
  • Tiered World Studios
  • Trendy Entertainment INC
  • Tripwire Interactive
  • TT Games London
  • Turbine Games
  • Uber
  • Ubisoft
  • Ubisoft Shanghai
  • University of Central Lancashire Faculty
  • University of Missouri Columbia
  • University of Utah College of Nursing
  • University of Utah Film Department
  • University of Utah IT Support
  • University of Utah Psychology
  • University of Utah SCI
  • University of Utah Youth Ed
  • Unrrestrained Games
  • US Air Force
  • USAA
  • Val G. Hemming Simulation Center
  • Valve
  • Vicarious Visions
  • Viewpoint Games
  • Wahoo
  • Walmart
  • War Drum Studios
  • Wargaming Chicago
  • Warner Brothers
  • Wasatch Academy
  • Weber State University Faculty
  • Western Botanicals
  • Western Governors University
  • Weyn LLC
  • Whiteclouds
  • Wild Card
  • Wildworks
  • Willis Towers Watson
  • Windermere Real Estate
  • Wisconsin University Faculty
  • Xaviant LLC
  • Zapic Inc
  • Zenimax
  • Zynga

Alumni Testimonials


Rachel Leiker
Hardsuit Labs
Lead UI/UX Designer

“Game development is hard, I’m glad I went into it with more understanding of the industry and myself. My time at EAE taught me that there is always time for team morale, iteration and exploration make for a better game, and there’s always something you haven’t thought of, feedback is absolutely necessary. I carry my experiences with me every time I walk through the door of the studio and I am so grateful for the lessons learned in the program.”

Rachel is currently working on Vampire: The Masquerade – Bloodlines 2.

Sydnie Ritchie
Bee Square Games
Game Designer
“EAE has been immeasurably valuable to me. The opportunities of the production track really gave me a set of tools for how to engage with games as a serious medium. The hands on work with projects was the best possible way to learn what it’s really like to make a game, and to fail fast in all the right ways. Seriously, the people in this program are amazing. Whether they’re running the show, or running alongside you, the EAE team is all about helping each other thrive.”

Sydnie is currently working on Almost a Hero on IOS and Andriod!

Cory Haltinner
KingsIsle Entertainment
3D Environment Artist

“EAE set me up for success with their studio-like classroom setup, and the connections and network they offered. I was able to land my first job with Electronic Arts through contacts I made in class, where industry artists would regularly visit to critique our work. EAE helped me reach my potential by surrounding me with talented, passionate people in an environment that fosters success.”

Joshua Beedle
Blizzard Entertainment
Game Producer
“The EAE Program played a vital role in helping me land at my dream company. The experience I gained from the Master’s Game Production program was invaluable in helping me find internships. EAE provided me an environment to learn and practice my skills to prepare me for a job in the game industry. The lasting friendships I made with people from the program has played a key role in my growth both as a game producer and as an individual.”

Tri Nguyen
Jam City

Level Designer

“I’m currently working at Jam City as a level designer! EAE was a great experience where I got to work with ridiucously talented people that elevated my skills within the long-form thesis projects. It really helped give me real-world experience on how games are actually made (knowledge that I still use every day in the industry)!”

Garin Richards
Certain Affinity
Associate UI Engineer
“The education and guidance I received during my time at EAE was crucial to my start in the industry. The engineering track proved to be world class with a wealth of experienced instructors and professional insight. It was this combination of a top notch education, emphasis on collaboration, and structure of the Master Games Studio that I believe helped me land my dream job in an industry I admire, working in a medium I love.”

Garin is currently working on an unannounced project.