Main Menu

Research Menu

Other Sites

Featured Talk – Andy Phelps

Speaker: Andy Phelps Date: Nov 8, 5-6pm, EAE Game Studio Talk title: Applied Constructionism in an Interactive Games Curriculum Description: This talk explores the role of constructionism as a basis for computing and arts education though a retrospective of the design, development, history and analysis of the programs at the Rochester Institute of Technology. Specific […]

Read More

Featured Talk – Clara Fernández-Vara

Speaker: Clara Fernández-Vara Date: Sep 13, 5-6pm, EAE Game Studio Talk title: Narrative Design Beyond Games Description: There is an increased need for narrative content in interactive media – from voice-recognition devices to augmented and virtual reality. Rather than making the same mistakes, we can look back at what games have done in decades past, […]

Read More

Featured Talk – Adam Stevens from Valve

Info: Date: September 6, 5-6pm, EAE Game Studio (Bldg 72, 2nd Floor) Title: Invoke! Using external experiences in game design Speaker: Adam Stevens from Valve Bio: Adam Stevens is a UX/UI Designer at Valve Software in the Seattle area. Most of his time is spent working on Dota 2. Before joining Valve, Adam spent seven […]

Read More

Featured Talk – Alisha Thayer

Date: September 27, 5-6pm, EAE Game Studio (Bldg 72, 2nd Floor) Title: Leave (some of) it to chance: Insights on Replay in Tomb Raider Speaker: Alisha Thayer Description: When thinking about replayable content in video games, what do we mean when we say we want something randomized? How random is too random? How can we […]

Read More