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Capstone ’24 – Syke


Syke
Syke! is a non-linear puzzle game packed with gravity bending movement, dream-like worlds, and a cornucopia of surreal mechanics, all woven together by an intimate narrative.

Infinite Digital Monkeys
Alex Moran (Lead Producer)
Tracyn Otterness (Technical Producer)
Andy Herbert (QA Lead / VFX)
Sam Henderson (Gameplay Programmer)
Benjamin Rose (Gameplay Programmer)
Alex Baburnic (Gameplay Programmer)
Godfrey Yang (Gameplay Programmer)
Sang-Yoon Cho (Gameplay & UI Programmer)
Frazier Peluso (Narrative/Sound Producer)
Bryan Boselli (Narrative Designer)
Evan Alley (Design Producer)
Alex Zollinger (UX/UI Designer)
Kimball Brooksby (Systems Designer)
Howard Morley (Level Designer)
Jonathan Rogers (Level Designer)
Ronnie Flores (Level Designer)
Mehana Smith (Level Designer
Aadam Muhammad (Designer)
Payton Hansen (Art Producer)
Zachary Walk (Art Lead)
Vasilisa Miric (Environment Lead)
Nick Dimitri (3D/UI Art)
Piers Van Zwol (3D Artist)
Junjie Cheng (3D Artist)
Hyunjung Kim (3D Artist)
Mason Smith (3D Artist)
Shreyas Sarvagya (3D Artist)
Seungik Shin (Production & Release Managment)
Miles Clark (Composer)
Susan Zhong (SFX Artist)
Shirley He (Technical Sound Designer)