Check out our student games featured at Utah Games Launch 2024
Many of these games are now available for Switch on the Nintendo Store!
C13 – Cardboard Chronicles
Cardboard Chronicles
Cardboard Chronicles is a vibrant, puzzle-adventure game set entirely in a cardboard world featuring pick-up-and-play controls, a parade of whacky characters, and more corrugation than an Amazon warehouse.
Studio Casserole
Saurabh Sood (Engineer/Designer)
Yu-Heng (Yuri) Huang (Engineer)
Carl Frederick (Engineer)
Sean Goodell (Designer)
Anirudh Dargar (Engineer/Designer)
Niki Chumpitaz (Designer)
Mrinmoyee Nandi (Environment Artist)
Maia Revels (Character Artist)
Dari Martin (Technical Artist)
Wenjia Bian (Technical Artist)
Emma Brownstein (Narrative Designer)
Dylan Caperton (Producer/Narrative Designer)
Ben Fellows (Producer/Sound Designer)
C13 – Echoes of Acropolis
![C13 – Echoes of Acropolis](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/EchoesofAcropolisPoster-D-Carl-Kingston-200x300.png)
Echoes of Acropolis
Roguelike adventure where your planet has been transfigured into an ethereal ring world by a white hole with modified gravity. You must destabilize the white hole before it destroys any other worlds.
EVHO
Carl Kingston (Producer)
Revanth Sama (Producer)
Chenxiang Zhu (Technical Artist)
Xueyan Wang (Technical Artist)
Hang Shu (Designer)
Brandon Zongora (Audio)
Lai Wei (Engineer)
Wenyu (Engineer)
Krystal Li (Technical Artist)
Caspar (Technical Artist)
Li (Artist)
Serina (3D Artist)
Jingyi (3D Artist)
Jessy (Artist)
Hisham Jaffar (Engineer)
C13 – My Little RPG Shop
![C13 – My Little RPG Shop](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/BoxArt_JPG-Yanyao-Hu-copy-200x300.jpg)
My Little RPG Shop
My Little RPG shop is a cute management simulation game. Playing as shopkeeper in a bustling RPG world. Trade with NPCs, craft resources, and manage your shop to thrive. But that’s not all – influence epic battles between warriors and monsters to shape the world’s fate.
My Little RPG Shop
Junkai Chen (Engineer)
Yanyao Hu (Producer)
Aolai Li (Artist)
Yuanzhen Li (Tech Artists)
Sandy Sang (Tech Artists)
Hongke Wei (Artist)
Yiqi Wu (Artist)
Chang Xu (Producer)
Tianji Yang (Tech Artists)
Ningxuan Yuan (Tech Artists)
Chris Yuan Zhong (Engineer)
Oscar Zuo (Engineer)
C13 – No Strings Attached
![C13 – No Strings Attached](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/Box-art-Carly-Henry-199x300.png)
No Strings Attached
No Strings Attached is a puzzle platform thriller where you marionette a wooden puppet to escape a struggling circus.
The Circus Freaks:
Landon Beaty (3D Artist)
Ezra Botansky (Producer)
Brady Campbell (Animator)
Caroline Henry (Producer/Narrative Designer)
Yeshwanth Sai Kandula (Engineer)
Peiyi Li (Engineer)
Zhao “Joe” Liao (Designer)
Ziheng Mo (Engineer)
Sara Runyan (Sound)
Sirui Xiong (VFX/3D Artist)
Qing “Catherine” Yang (VFX)
Rongquan “Allen” Zhang (2D & 3D Artist)
Jialiang Zhao (Level Designer)
Briton Groesbeck (2D Art Assistant)
Jinghan Lu (3D Art Assistant)
Luana McTiernan (Marketing)
Xueyuan Wang (3D Art Assistant)
C13 – Urban Nightmare
![C13 – Urban Nightmare](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/Poster_1-Marc-MJ-Galicha-200x300.png)
Urban Nightmare
You free-running master who is trying to escape a Carnivorous city that is trying to kill you.
Parkhourror:
Christopher Jones (Game/Level Designer)
Bekah Huang (UI/Level Designer)
Deniece Radford (Audio Designer)
Ethan Bowen (Animation Engineer)
William Rockwell (Gameplay/AI Engineer)
Shubham More (Gameplay Engineer)
Milena Meyer (Tech Artist)
Elaine Prestwich (Tech Artist)
Olga Kachura (Character Artist)
Awani Shelke (Environment Artist)
Tom Su (Tech Animator)
Marc-Julian “MJ” Galicha (Game Producer/Engineer)
Capstone ’24 – Barnacles Beers and Brawls
Capstone ’24 – Barnacles Beers and Brawls
![Capstone ’24 – Barnacles Beers and Brawls](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/IMG_1324-Jaxson-Day-200x300.jpg)
Barnacles Beers and Brawls
Barnacles, Beers, and Brawls is a fast-paced bar management game. You are a tavern bar manager set in a world filled with plundering pirates and tentacled monstrosities. Hurry through a stylized map playing microgames themed around bartending duties like pouring a glass of beer or cleaning up a mess.
Infamous Grog
Jaxson Day (Producer)
Taylor Dabrowski (Producer)
Cole Scott (Artist/Tech Artist)
Erik Ririe (Artist)
Liyuan (Artist)
Christie Kit Lam Ha (Artist)
Dustin Duong (Artist)
Levi (Artist)
Weijia Yuan (Artist)
Lucas Ren (Artist)
Sean King (UI Artist)
Rachel (VFX Artist)
William Briganti (Animator)
Han (Animator)
Chandler Harmon (Engineer)
Asset Yerzhigit (Engineer)
Cameron Davis (Engineer)
Mikey Shin (Engineer)
Alex Cao (Engineer)
Nicole (Engineer)
Chandler Harmon (Engineer)
Julian Zhou (Engineer)
Hongxuan Zhu (Engineer)
Brendan L (Designer)
Travis Jensen- (Designer)
Wesley Gerber (Designer)
Matt Thomas (Designer)
Kelin Wen (Designer)
Miles Clark (Composer from Berklee)
Steffan Perez-Velez Solis (Composer from U of U school of music)
Capstone ’24 – Ivorfall
![Capstone ’24 – Ivorfall](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/Ivorfall_-_Box_Art-akydemicute-200x300.jpg)
Ivorfall
Ivorfall is an Isometric Steampunk Twin-Stick Shooter with Roguelike elements, where you play as a vigilante detective, fight waves of enemies by using the destructive environment, and engineer weapons through mod pickups as you attempt to take back the city of Ivorfall from a corrupt official and his goons.
Inquiry Games
Kyla Ryan – Lead Producer, Environment Producer, Project Manager
Hayden (Byungjoo) Lee – Level/Environment Designer
William Erignac – Environment Engineer
William Nguyen – Gameplay Engineer / Enemy AI Engineer
Jordon Mathena – VFX Artist
Carson Knowles –Producer, Designer
Austin Freestone – 3D Animation, Rigging,
Austin In – 3D Artist, Level Artist, Environmental Artist
Ryan Cheng – 3D Artist, Level Artist, Environmental Artist
Jonathan (Haotian) Wang – Gameplay Designer
Xiyuan Huang – Enemy Producer, Narrative Designer
Korey Wang – Enemy Designer, Narrative Recorder
Parker Zuber – 2D/UI Artist, Social Media Coordinator
Nevada Black – Sound/ Music Engineer, Video Editor, Voice actor, Narrative Design
Yamin Zhuang – Environment Engineer
Jack Gill – Gameplay Engineer
Zhengbiao Ye – 3D Artist, Level Artist
Luke Cairns – Gameplay Production, Designer
Danyang (Danny) Lu – 3D Artist, Level Artist
Khoa Vu – 2D /UI Artist, Designer
Yihan Dong – 3D Artist, Level Artist
Mingyu Chen – 3D Artist, Level Artist
Mingge (Tim) Wu – Enemy Designer
Duncan Regan – Gameplay Producer, Designer
Aidan Bott – Environment Engineer
Capstone ’24 – Digital Audio Wasteland
Capstone ’24 – Digital Audio Wasteland
![Capstone ’24 – Digital Audio Wasteland](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/DAW_Poster_CMYK_1-200x300.png)
Digital Audio Wasteland
Digital Audio Wasteland is a comedic first person exploration game about discovering music in the world and using that music to change it with the goal of throwing the biggest rave at the end of the world.
Dawesome Studios
Owen Templeton (Vison holder, Game Director, Gameplay Designer, “The Thumb”)
Aidan Naito (Engineer, Gameplay/Mechanics Designer)
Jesse Hooper (Lead Designer, Level/Gameplay Designer, Producer)
Nova Elwyn (VFX Artist)
AJ Fernando (Engineer, Narrative Designer)
Jessica Bailey (Lead Artist, Enviroment Artist
Alan Liu (Engineer, 3D Artist)
Joe Andrews (Lead Sound Artist, Sound Production)
Ruby Measom (Primary VFX Artist, Best Girl)
Aldrige Tongson (Producer, Level Designer)
Jonas Knochelmann (Lead Engineer, UI Artist, Technical Artist, Sound Engineer)
Alec Serrano (3D Artist)
Kate Taylor (UI Artist, 3D Artist, Marketer)
Zhaonan Xu “Rudy” (3D Artist)
Cheng Gu (3D Artist)
Keaton Hoek (Lead VFX, Level/Mechanics Designer, Producer)
Zhengyang Xie “Summer” (2D Artist, 3D Artist)
Coltin Thiede (Lead Engineer, Sound Engineer, “Cool Guy”)
Kyle Houlette (3D Artist, Level Desiner)
Zhenjun Zhou (3D Artist)
Deqi Kong “Peter” (3D Artist, Animator)
Luke Jackson (Lead Narrative Designer, Narrative Production)
Zichong Xu “Tony” (3D Artist)
Gabriel Garcia (Lead Artist, 3D Artist)
Capstone ’24 – My Little Cemetery
Capstone ’24 – My Little Cemetery
![Capstone ’24 – My Little Cemetery](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/MLC_new_box_art_colorEdit-Joshua-West-200x300.png)
My Little Cemetery
My little cemetery Juxtaposes death with a cute, cozy atmosphere. You become the groundskeeper of a neglected graveyard. Learn the stories and befriend the deceased to give them a peaceful afterlife.
Resting Place Games
Nick Burum – Producer
Zhili Chen – Designer
Vanessa Cox – Engineer
Mintoa Du – Artist
Ian Elfont – Producer
Allison Fox – Artist
Sam Housinger – Artist/Designer
Yudian Ma – Artist
Dimitrius Maritsas – Engineer
Elijah McFarland – Artist
Logan McGill – Engineer
Usagi McManis – Writer/Artist
Loren Noorda – Artist
Joshua Rollinson – Artist
Dylan Russel – Engineer
Nate Seibold – Engineer
Zhuowen Song – Engineer
Nat Stout – Artist
Nathan Van – Artist
Sebastian Vasquez – Writer/Designer
Josh West – Producer
Jialin Wu – Engineer
Joseph Wu – Generalist
Leona Yao – Character Artist
Yichen Zhao – Artist
Loren Noorda – Artist
Cason Joyner – Audio Engineer
Capstone ’24 – Syke
![Capstone ’24 – Syke](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/SykeBoxArt-Final-Alex-Oxbow-200x300.png)
Syke
Syke! is a non-linear puzzle game packed with gravity bending movement, dream-like worlds, and a cornucopia of surreal mechanics, all woven together by an intimate narrative.
Infinite Digital Monkeys
Alex Moran (Lead Producer)
Tracyn Otterness (Technical Producer)
Andy Herbert (QA Lead / VFX)
Sam Henderson (Gameplay Programmer)
Benjamin Rose (Gameplay Programmer)
Alex Baburnic (Gameplay Programmer)
Godfrey Yang (Gameplay Programmer)
Sang-Yoon Cho (Gameplay & UI Programmer)
Frazier Peluso (Narrative/Sound Producer)
Bryan Boselli (Narrative Designer)
Evan Alley (Design Producer)
Alex Zollinger (UX/UI Designer)
Kimball Brooksby (Systems Designer)
Howard Morley (Level Designer)
Jonathan Rogers (Level Designer)
Ronnie Flores (Level Designer)
Mehana Smith (Level Designer
Aadam Muhammad (Designer)
Payton Hansen (Art Producer)
Zachary Walk (Art Lead)
Vasilisa Miric (Environment Lead)
Nick Dimitri (3D/UI Art)
Piers Van Zwol (3D Artist)
Junjie Cheng (3D Artist)
Hyunjung Kim (3D Artist)
Mason Smith (3D Artist)
Shreyas Sarvagya (3D Artist)
Seungik Shin (Production & Release Managment)
Miles Clark (Composer)
Susan Zhong (SFX Artist)
Shirley He (Technical Sound Designer)
Capstone ’24 – Pogo Rogue
![Capstone ’24 – Pogo Rogue](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/Poster-Cleveland-Parker-200x300.png)
Pogo Rogue
Bounce to the top in this skill based, roguelite action-platformer! Collect powerful items, pick unique weapons, and fight off a variety of enemies while navigating around with a fun, difficult, and unique movement system. Are you up for the challenge?
Bounce Back Games
Bingyan Xie (Enemy Team Engineer)
Cam Knight (Level Team and Procedural Generation Engineer)
Cayden Jensen (Level Team and Procedural Generation Engineer)
Christian Almond (Enemy Team Artist)
Cleveland Parker (Polish Team + Narrative Producer & Marketing Manager)
Daisy Dai (Music Composer)
Daming Li (Level Team, Polish Team and Promotional Artist)
Daniel He (Enemy Team Designer & Engineer)
Erik Zhang (Character Team Engineer)
Hannah Suchil (Character Team Artist)
Hyeongkyu Kim (Level Team Artist)
Ian Vokt (General Producer & User Researcher)
Isaac White (Character Team Artist, Designer, Engineer, & Producer)
Jiale Wei (Character Team Artist)
John Richard (Enemy Team Engineer & Producer)
Josiah Lin (Sound Designer)
Karsten Weller (Enemy Team Artist)
Kim Nguyen (Enemy Team, Polish Team and Promotional Artist)
Mingzhe Zhu (Character Team Designer)
Regie Topham (Level Team + Procedural Generation Engineer & Producer)
Sam Klopstad (Level Team Designer)
Talen Stephens (Level Team Designer)
Yuguang Shi (Character Team Designer & Engineer)
Zehao Chen (Level Team Designer)
Zekai Lu (Character Team and Polish Team Artist)
Ziteng Zhao (Character Team and Polish Team Artist)
PLAY THIS GAME!
Instagram
Youtube
Twitter
TikTok
Capstone 24′ – Terror on the Bayou
Capstone 24′ – Terror on the Bayou
![Capstone 24′ – Terror on the Bayou](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/box_art_logo_final-Sorasaur-200x300.png)
Terror on the Bayou
Terror on the Bayou is a 3rd person exploration survival horror game. The player must navigate their canoe using unique control methods through the twisting and overgrown bayou to reach the beckoning lighthouse and uncover the mysteries of this nightmarish place. But you are not alone in the bayou, for there are terrors beyond comprehension that skulk in the shadows to prey upon your soul. Do not forsake the dangers of the swamp, paddle like your life depends on it… because it does.
Murky Waters Studio
Adrianna Jones – Engineer
Aina Gadzhieva – Artist
Binghe Yi – Designer
Brenden Hansen – Artist
Caden Bozzo – Artist, Engineer, Tech Artist
Chuanbin Wang – Engineer, Artist
Cole Museus – Artist, Tech Artist
David Wimert
Dylan Bennett – Artist, Producer
Dylan Quach – Engineer, Sound Designer
Ethan Maples – Engineer
Grady Des Jardins – Designer, Producer
Jeongwoo (Joey) Lee – Artist
Ji-hoon (Joon) Tucker – Designer, Producer
Jiarui (Jeffery) Zhong – Designer, Producer
Junao (Sky) Xiong – Designer, VFX, UI
Katharine Campbell – Engineer
Kyle Vest – Artist, Designer
Miles Clark – Sound Designer
Mingyu (Nemo?) Yang – Artist
Renjie Zhang
Silas Barber – Engineer, Designer, Producer
Simon Tran – Sound Designer, Composer, Engineer
Sora Roberts – User Research, UX, PR
Yanxiu Li – Artist
Yi Jin Artist
Zachary Willis – Designer
Zak Gellinger
Zihang Jin – Artist
Amir Kholdi – Animator
Capstone ’24 – Trash Pandamonium
Capstone ’24 – Trash Pandamonium
![Capstone ’24 – Trash Pandamonium](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/TPBoxArtNewLogo-William-Freeman-200x300.png)
Trash Pandamonium
A chaotic party game that transforms collecting trash into a white-knuckle brawl!
Bucket Under a Bucket Studios
William Freeman (Director)
Keifer Maples (Producer/Level Designer)
Nicole Sundberg (Producer/Engineer/Marketing)
Kevin Lee (Engineer)
Michael Oakeson (Engineer)
Ziduan Zhang (Engineer)
Cory Theel (Engineer)
Raynard Christian (Engineer)
Jono Jenkens (Engineer)
Raine Burkett (Engineer)
Jingyi Feng (3D Character Art)
Paulina Larkin (3D Environmental Art)
Yichen Lin (3D Environmental Art)
Marcus Worthen (3D Environmental Art)
Jiayang Xu (3D Environmental Art/Texturing)
Yee Cheng (3D Art/UI)
Brayan Fernandez (Technical Art/VFX)
Pedro Ramirez Galvan (Music/3D Art)
Jinghan Lu (3D Art)
Andrew Huang (SFX/UX/Engineer)
Yu-Tung Yu (Design/UI)
Jonah Matousek (Level Design/3D Art)
Logan Jannick (UI Engineer/Level Design)
Siyu Liu (3D Art)
William Telford (3D Art/Marketing)
Stephen Hansen (3D Art/Animation)
PLAY THIS GAME!
Youtube
Instagram
C14 – Clench the Stench
![C14 – Clench the Stench](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/CTS_BoxArt-Yuhan-Cai-200x300.jpg)
Clench the Stench
A 4-player kart racing game where you gotta be #1 to go #2.
Three Beans Studio
Harry Yuhan Cai (Designer), Arjun Shivakumar (User Researcher), Preston Phung (Producer), Chai Lin (Engineer), Roberto Reynoso (Engineer), Gabe Robinson-Barr (Engineer), Edmund Yunhao Ye (Engineer), Zishuai Zhang (Engineer), Victor Zhexuan Zou (Character Rigger and Animator), Zheng Gui (Artist), HeeJae Lim (Artist)
Outsource Members: Anastasiia Murza (Artist), Emma Beukes (Artist), Paul Ruppar (Concept Artist)
C14 – Back Off Me Booty
![C14 – Back Off Me Booty](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/Back-Off-Me-Booty_Box-Art_150-DPI-Steven-Pasinsky-200x300.jpg)
Back Off Me Booty
A cooperative seesaw shooter in which ye ‘n yer matey must protect yer collective booty from pesky landlubbers!
Scallywag Studios
Steven Pasinsky (Producer)
Craig Nash (Producer)
Jacob Liddle (Engineer)
Revanth Ponna (Engineer)
Skylar Hu (Engineer)
Anastasiia Murza (Artist)
Briton Flynn (Artist)
Ruiyi Zheng (Artist)
Hongyi Bai (Tech Artist)
Qinglan Li (Tech Artist)
Vincent Huang (Tech Artist)
Zhexuan Zou (Tech Artist)
Manas Dhanait (Designer)
Benjamin Miller (Designer)
Arjun Shivakumar (User Research)
C14 – Plushie Blaze
![C14 – Plushie Blaze](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/PlushieBlaze_BoxArt-Akash-Singh-200x300.png)
Plushie Blaze
Plushie Blaze is an open-world dragon simulator where you tilt a stuffed animal to fly and squeeze it to breathe fire. Try to get as many points as possible to satisfy your hungry dragon’s bottomless appetite.
Byte Bite Studios
Akash Singh (Producer)
Emma Beukes (Art Producer, 3D Modeler, Texture Artist)
Adam Treu (General Designer, Level Designer)
Alex Cuthbert (Technical Artist, Seamstress)
Andrew Lozano (Animator)
Devyn Lehrman (Gameplay Engineer, Hardware Engineer)
Doris Hu (VFX Artist)
Paul Ruppar (3D Modeler, Texture Artist)
Qinyang (Murinus) Liu (Concept Artist)
Ziyi (June) Zhu (Concept Artist)
Sarah Homer (Narrative Designer, Social Media Manager)
Ssu-Fan (Alice) Wang (Sound Engineer, Gameplay Engineer)
Yunxiao Cai (Engineer, UI)
Yunxiao (Bill) Zhou (Systems Design)
C14 – Sunbeam
![C14 – Sunbeam](https://games.utah.edu/wp-content/uploads/sites/70/2024/04/Sunbeam_Poster-David-Sun-Shuochen-219x300.jpg)
Sunbeam
A Casual Puzzle Game where the player controls a beam of light. Interact with the gameworld using light, solve the puzzles and reveal the secrets behind.
The Beamakers
Chen Hua(Tech Artist)
Jacob Hanna(Artist)
Junyi Liu(Artist)
Lai Wei(Engineer)
Lehan Li(Engineer)
Mingyuan Yang(Tech Artist)
Shuochen Sun(Producer)
Weixiang Yan(Engineer)