Building 72 (named for EAE’s home on the University of Utah campus) is a podcast that grew out of the amazing industry professionals who have visited the Survey of Games class. These industry experts--and of course we draw on our large alumni network--share invaluable insight as they talk about their current jobs and how they got where they are, and they offer a bit of advice for people just starting out in the game world. We invite you to listen in and join the fun!
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EPISODES
EPISODE 7: ROSS MARABELLA, PRODUCING PUBLISHER AT HUMBLE
January 25, 2021.
Adam and Corrinne talk with Ross Marabella, Publishing Producer at Humble.
EPISODE 6: TONY KANELL, TECHNICAL PROGRAM MANAGER AT NVIDIA
January 18, 2021.
Adam and Corrinne talk with Tony Kanell, Associate Game Writer at NVIDIA.
EPISODE 5: CADE JOHNSON (MEAE '18), ASSOCIATE GAME WRITER AT WB GAMES / AVALANCHE
January 11, 2021.
Adam and Corrinne talk with Cade Johnson, Associate Game Writer at WB Games / Avalanche.
EPISODE 4: STERLING PIERCE (MFA '13), PRODUCER AT PIPEWORKS
January 4, 2021.
Adam and Corrinne talk with Sterling Pierce, Producer at Pipeworks.
EPISODE 3: JASON KANAGARATNAM (MS in Computing '14), SOFTWARE ENGINEER AT BLIZZARD ENTERTAINMENT
December 28, 2020.
Adam and Corrinne talk with Jason Kanagaratnam, Software Engineer at Blizzard Entertainment.
EPISODE 2: KYLE CHITTENDEN (MEAE '15), ADVANCED ANIMATOR AT CERTAIN AFFINITY
December 21, 2020.
Adam and Corrinne talk with Kyle Chittenden, Advanced Animator at Certain Affinity.
EPISODE 1: LAURA WARNER (MFA '12), SENIOR GAME DESIGNER AT NIANTIC, INC.
December 16, 2020.
Adam and Corrinne talk with Laura Warner, Senior Game Designer at Niantic, Inc.
EPISODE 0: WELCOME TO BUILDING 72
December 15, 2020.
Adam and Corrinne welcome you all to the Building 72 podcast.
MEET THE HOSTS
Adam Hunter spent the first dozen years of his career in the video game industry as a head of story, writer, designer, and content manager. Now he serves as the Industry and Alumni Manager at the EAE program, where he is proud to help unlock the awesome potential of the next generation of game devs. He loves storytelling and worldbuilding, has a proclivity for loquaciousness, and is probably way more passionate about DuckTales than any adult should be.
Corrinne Lewis, MFA, is an Assistant Professor (Lecturer) and the Undergraduate Director for the top-ranked Entertainment Arts & Engineering (EAE) program at the University of Utah. Corrinne teaches a variety of classes for EAE, but her main area of focus is storytelling in video games. For over a decade she’s been championing good writing in all kinds of games (this could also be described as arguing), and still doesn’t believe spoilers spoil anything.
Please note: all opinions expressed here are those of the individual speakers, and do not represent opinions from the University of Utah or the Entertainment Arts & Engineering program. Special thanks to Connor Allen, our video editor, and to A.J. Dimick for our voice-over content.
ABOUT EAE
The Entertainment Arts and Engineering (EAE) Program at the University of Utah is a top-ranked program in video game education and research and is a national leader in the nascent discipline of games. The program is contributing to the definition of a new interdisciplinary informatics field that deeply integrates art, humanities, social science and computational research and practice. Our diverse faculty have expertise in every facet of game creation, and we have consulted with top industry professionals to build a one-of-a-kind learning experience in game development. You can learn more about our teaching and research at games.utah.edu.