BACHELOR OF SCIENCE IN GAMES
REQUIREMENTS FOR FALL 2020
The following information is designed to help students understand and track the requirements for the B.S. in Games degree. Please be aware that each student should meet regularly with an advisor to ensure that the student’s unique interests and needs are being met.
to declare as a games major please fill out this form.
Prerequisites for the Major:
Prerequisites for the Major:
___ EAE 1010, Survey of Games (3 hours)
___ EAE 1050, Digital Content Creation (3 hours)
___ COMP 1010, Programming for All 1: Beginning Programming (3 hours)
___ COMP 1020, Programming for All 2: Extended Applications (3 hours)
Students must complete each of the prerequisite courses with a C or better, and maintain a minimum 3.0 average GPA (overall and within major prerequisite courses) to apply for full major status.
___ EAE 3020 Ethics in Games (3 hours)
___ EAE 3710 Traditional Game Development (4 hours)
___ EAE 3720 Alternative Game Development (4 hours)
___ EAE 4500 Senior Project I (3 hours)
___ EAE 4510 Senior Project II (3 hours)
A C or better is required in all EAE courses to count toward the BS in Games degree. CR/NC grading options are not allowed for any of the major requirements. Students must maintain a minimum 2.75 GPA (overall and EAE courses) to graduate.
Students in the BS in Games degree program must complete an additional 30 credit hours (4 of which must be 3000 level or above). These courses could be used to focus on specific areas of interest such as: Game Design, Game Arts, Technical Art, Game Production. Students should plan to meet with an EAE advisor to discuss how to use their EAE elective course options to best suit their interests and goals. For a complete list of what classes are available each semester, please see the current academic schedule.
Students in the BS in Games degree program will also take classes in an allied area of interest. Students should take classes in a minimum of two areas of interest for a total of 12 hours (see below for a list of suggested classes).
Suggested Allied Hours:
Some courses may have prerequisites you are required to complete before registering.
ANTH 2019 What Makes us Human?
ANTH 2040 Anthropology of Humor
ARCH 1615 Introduction to Architecture
ARCH 1630 Architectural Graphics
ART 1040 Non-major Basic Design
ART 3600 History of Graphic Design
ARTH 1010 Masterpieces of World Art
ARTH 2500 Intro to History of Art & Visual Culture
BUS 2320 Purposeful Leadership
BUS 2700 Smart Decisions
CLCV 4550 Ancient Myth and Religion
COMM 3020 Media & Pop Culture
COMM 3040 Communication and Relationships
CS 2050 Making Noise: Sound Art & Digital Media
CS 2100 Discrete Structures
CS 3500 Software Practice
DES 1630 Rapid Visualization
DES 1631 Digital Communication
DES 2615 Intro to Design Thinking
ECON 2010 Principles of Microeconomics
ECON 3150 The Econ. of Sex, Drugs, and Crime
ENGL 2090 Videogames and Storytelling
ENTP 1020 Entrepreneurship and the Startup Methods
ENTP 2010 Entrepreneurial Marketing
FILM 1610 Into to Animation Techniques
FILM 2500 Film Production I
FILM 3600 Storyboarding/Visual Storytelling
GNDR 1100 Gender and Social Change
GNDR 2250 Popular Film & TV: Gender & Sexuality
HIST 2500 The Olympic Games: Ancient and Modern
HIST 3100 The Historian’s Craft
MGT 3000 Principles of Management
MKTG 2310 Digital and Internet Marketing
MUSC 1340 Intro to Music Tech
MUSC 3250 Music Technology I
MUSC 3252 Music Technology II
PHIL 1001 Philosophy & Ethical Dilemmas
PHIL 4540 Engineering, Ethics, and Society
PHYS 1010 Elementary Physics: The Way Things Work
PHYS 3330 Physics of Audio and Video
PSY 2125 Everyday Decision Making
PSY 2410 Eat, Work, Play & Sleep: Psych in Everyday
PSY 3171 Human Factors & Ergonomics
PSY 3172 Human Performance & Eng. Psych.
THEA 1033 Acting I for Non-majors
THEA 1050 Intro to Visual Art of Theatre
WRTG 3018 Writing Popular Culture
WRTG 3040 Digital Storytelling
WRTG 4030 Visual Rhetoric: Word/Image/Argument
CURRICULUM PLAN AND CHECKLIST
FIRST YEAR - FALL
Course Credit Hour COMP 1010 - Programming for All 1: Beginning Programming 3 DES 2615 (FF) - Intro to Design Thinking 3 EAE 1010 - Survey of Games 3 MATH 1030 - Intro to Quantitative Reasoning (QA) *MATH 1210 (QR) if you're pursuing a CS minor 3 General Ed Course (e.g. SF or AS) 3 TOTAL 15
FIRST YEAR - SPRING
Course Credit Hour COMP 1020, Programming for All 2: Extended Applications 3 EAE 1050 - Digital Content Creation 3 WRTG 2010 - Intermediate Writing 4 General Ed Course (e.g. FF) 4 TOTAL 14
SECOND YEAR - FALL
Course Credit Hour EAE Elective 3 EAE Elective 3 Allied Course (see list of recommended classes below) 3 General Ed (e.g. QB) 3 American Institutions (AI) 3 TOTAL 15
SECOND YEAR - SPRING
Course Credit Hour EAE Elective 3 EAE Elective 3 Allied Course (see list of recommended classes below) 3 General Ed (e.g. QB) 3 GNDR 1100 (DV, BF) 3 TOTAL 15
THIRD YEAR - FALL
Course Credit Hour EAE Elective 3 EAE 3720 - Traditional Game Development 3 EAE 3020 - Ethics in Games 3 COMM 2110 (BF) 3 General Ed (e.g. SF) 3 TOTAL 15
THIRD YEAR - SPRING
Course Credit Hour EAE Elective 3 EEAE 3720 - Alternative Game Development 3 WRTG 4030 (CW, QB) 3 ENGL 2090 (HF) 3 General Ed (e.g. BF) 3 TOTAL 15
FOURTH YEAR - FALL
Course Credit Hour EAE 4500 - Senior Project I 3 EAE Elective 3 EAE Elective 3 General Ed (e.g. QI) 4 General Ed (e.g. IR) 3 TOTAL 16
FOURTH YEAR - FALL
Course Credit Hour EAE 4510 - Senior Project II 3 EAE Elective 3 EAE Elective 3 EAE Elective 3 General Ed (e.g. QI) 4 TOTAL 16
Would you like to get paid to go
to grad school and make games?
Learn more about this financial support program and fill out the application for a funded position during your graduate program.