MEAE: Game Arts Track Coursework

MEAE: Game Arts Track


The Master of Entertainment Arts and Engineering degree is designed as a cohort model where students from all four tracks remain together throughout the two year program (fall and spring semesters only). Students take a series of courses focused on their specialty, as well as a series of classes with students from other tracks including game design, rapid prototyping, pre-production, and final projects. Each track also has a concentrated set of electives to choose from.

Students typically enroll in three courses each semester for the two years they are in the program (see below for a sample program of study).

Sample Arts Track Curriculum

Each of the graduate tracks have both shared and unique classes. Scroll to view the specific classes for each track.

  1. Fall 1

    • EAE 6200- Game Arts I (3 credit hours)
    • EAE 6100 – Rapid Prototyping (4)
    • EAE 6000 – Design I (3)


  2. Spring 1

    • EAE 6210 – Game Arts II (3)
    • EAE 6110 – Projects I (4)
    • EAE 6*** – Design II (3)
  3. Fall 2

    • EAE 6220 – Game Arts III (3)
    • EAE 6120 – Projects II (4)
    • EAE 6*** – Directed Elective (3)


  4. Spring 2

    • EAE 6230 – Game Arts IV (3)
    • EAE 6130 – Projects III (4)
    • EAE 6*** – Directed Elective (3)

Course Descriptions:

  1. EAE 6000 - Game Design I

    Game design is at the core of the game development process. While the term “game designer” appears in various forms of game writing, design is frequently an eclectic and collaborative process. All MEAE students study game design, so that they may both have an opportunity to participate in the creative direction of games as well as better understand the design process.

    This is the first of two seminars a student will take designed to educate students about how games are designed and produced. Design I is focused on a ludological approach to games, focusing on game mechanics, production processes, and game theory. Students will read works covering game history, ludology, as well as current practices in game development.

  2. EAE 6XXX - Game Design II

    Game Design II is the second seminar in which students study and design games as well as investigate the process of game creation. This requirement is met by taking one of a variety of courses offered and can focus on the final stages of game design and production, narrative approaches to games, user experiences, or ethics in games. Students will learn about critical perspectives, genre development, elements of game genres, traditions, and trajectories, as well as game post-production. Students will learn how to conduct and write a postmortem in addition to a game critique.

    • Sample Design II electives:

      EAE 6010 – Virtual Worlds
      EAE 6015 – Paper Prototyping for Games
      EAE 6025 – Serious Games
      EAE 6030 – Experimental Gameplay
      EAE 6035 – Narrative in Game Design
      EAE 6900 (022) – User Experience

  3. EAE 6100 - Rapid Prototyping

    This class is the first course of four in the game projects sequence. This section focuses primarily on rapid prototyping. Students will work in teams to pitch, prototype, and present games over a maximum of four weeks, resulting in a better more refined game pitch and prototype. During each prototype sprint, students will work on a different team. Additionally, a different design, aesthetic, or technical directive will define each sprint. Design requirements may vary from creating educational games, to specific genres. Teams will be made up of at least one producer, artist, and engineer. Four or five games will be prototyped using a variety of game engines and techniques.

  4. EAE 6110 - Game Projects I

    Game Projects I begins the three course team-based major game project. Students will work in teams to pitch, prototype, and begin development of their master’s game project. Instructors will meet regularly with students to both offer advice and criticism as the game progresses.

  5. EAE 6120 - Game Projects II

    Students will work in teams to finish development of their master’s game project and submit it to contests of festivals should they see fit. Instructors meet regularly with students to both offer advice and criticism as the game progresses.

  6. EAE 6130 - Game Projects III

    Students will continue to work with their team to polish and publish their master’s game project, as well as fill out their individual portfolio projects. Instructors continue to meet regularly with students.

  7. EAE 6200 - Game Arts I

    The tools and techniques required to understand and use the components of design, story, drawing, and storyboarding for games. This course looks at the creative aspects of pre-production, examining the common practices and processes that tie story, gameplay, mood, character and environment design to create a seamless whole in animated and game productions. To this end, this course introduces colour theory, lighting, composition, design and audience psychology.

  8. EAE 6210 - Game Arts II

    Thee tools and techniques required to animate a character in a 3D animation software program are presented in this course.  It includes a strong focus on demonstrating strategies for the application of traditional animation skills in the 3D environment.

  9. EAE 6220 - Game Arts III

    Advanced studies in the production of video games. Production duties will be divided among team members specializing in art, code, or sound and will contribute to the collaborative creation of a video game. Video games present unique challenges of development, requiring interdisciplinary skill sets and efficient teamwork. Video games also present unique opportunities for building creative interactive art that is experienced.

  10. EAE 6230 - Game Arts IV

    Advanced studies in the production of video games. this course emphasizes the development of discernible artistic skills in visual game design. Emphasis is on individual development in studio skills from the perspective of future goals. Analysis and criticism will explore industry, historical, and contemporary directions as they relate to the player's expectations.

    • Sample of Directed Electives for Artists:

      EAE 6600 – 3D Modelling
      EAE 6605 – Adv 3D Character Production
      EAE 6620 – Env. Art for Games
      EAE 6630 – Hard Surface Modeling
      EAE 6640 – Digital Fig. Sculpting
      EAE 6670 – Texturing for 3D
      EAE 6900 (011) – Character Design
      EAE 6900 (018) – Mobile Games Pipeline
      EAE 6900 (023) – Advanced Game Art Studio