MEAE: Game Production Track Coursework
The Master of Entertainment Arts and Engineering degree is designed as a cohort model where students from all four tracks remain together throughout the two year program (fall and spring semesters only). Students take a series of courses focused on their specialty, as well as a series of classes with students from other tracks including game design, rapid prototyping, pre-production, and final projects. Each track also has a concentrated set of electives to choose from.
Students typically enroll in three courses each semester for the two years they are in the program (see below for a sample program of study).
Sample Curriculum for Producers
Each of the graduate tracks have both shared and unique classes. Scroll to view the specific classes for each track.
Fall 1
- GAMES 6400 – Production I (3 credit hours)
- GAMES 6100 – Rapid Prototyping (4)
- GAMES 6000 – Theories of Games and Play (3)
Spring 1
- GAMES 6410 – Production II (3)
- GAMES 6110 – Game Studio (4)
- GAMES 6*** – Directed Elective (3)
Fall 2
- GAMES 6420 – Production III (3)
- GAMES 6120 – Advanced Game Studio I (4)
- GAMES 6*** – Directed Elective (3)
Spring 2
- GAMES 6130 – Advanced Game Studio II (4)
- GAMES 6*** – Directed Elective (3)
- GAMES 6*** – Directed Elective (3)
Course Descriptions:
GAMES 6000 – Theories of Games and Play
In this required course for the MEAE, students will play and analyze games concurrently with studying contemporary research and theories about them. The medium of games will be examined from a variety of perspectives including their aesthetic potential, uses, culture, their industrial production, and more. In this way, this course provides opportunities for richer and more informed views on games as a cultural medium. The course involves significant amounts of reading, writing, and presenting.
GAMES 6100 – Rapid Prototyping
Rapid Prototyping is a project-based course focused on the prototyping phase of game development. Over the course of the semester, students will work in small teams developing prototypes of video games in a short amount of time. Each development cycle presents constraints, and students will put game design theories into practice to overcome emergent problems brought about by working in interdisciplinary teams. This course serves as an introduction to studio simulations and will help students form and test their identities as a game developer.
GAMES 6110 – Game Studio
This course provides MEAE students with a venue to test and explore the skills they have learned during their first semester of graduate studies and guidance in abstracting their experiences. Working in multidisciplinary groups, students will follow an industrial model while building a video game from the ground up. This model includes the following phases: brainstorming, pitching, prototyping, and development.
Instructors act as coaches/mentors in the studio and as Executive Producers in stakeholder meetings, working with each team throughout the development process (pitching, prototyping, alpha, beta, gold) as they secure investment to build their product.
Students will work collaboratively on a medium-sized team to design and develop prototypes, meet milestones, and iterate based on playtesting. By completing this course, students will gain practical experience in taking a concept to market, resulting in a feature complete game for public release.
GAMES 6120 – Advanced Game Studio I
Students work collaboratively in large teams in the design and development of their master's game project. This course is the first of a two-course sequence that continues in Advanced Game Studio II.
GAMES 6130 – Advanced Game Studio II
Students work collaboratively in large teams in the design and development of their master's game project. This course is the second course of a two-course sequence that began in Advanced Game Studio I. Students are expected to publish their master's game project as part of this course.
GAMES 6400 – Game Production I
Game Production I is the first course of a three part sequence designed to both educate and prepare students for the variety of tasks undertaken by producers involved in video game development. All three courses focus on theory, praxis, and performance. The first course, Game Production I, is a survey of game production.
GAMES 6410 – Production II
Game Production II is the second course of a three part sequence designed to both educate and prepare students for the variety of tasks undertaken by producers involved in video game development. All three courses focus on theory, praxis, and performance. The second course focuses on art and content production in games.
GAMES 6420 – Production III
Game Production III is the third course of a three part sequence designed to both educate and prepare students for the variety of tasks undertaken by producers involved in video game development. All three courses focus on theory, praxis, and performance. The third course focuses on technical production in games.
Sample Directed Electives for Game Producers:
Availability varies by term.
- GAMES 6615 – Business of Games
- GAMES 6040 – Games User Research
- GAMES 6045 – Games User Interface Design
- GAMES 6900 – Managing Virtual Communities