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SONO is an aesthetic, alternative controller game that allows the player to effortlessly guide Sono through an abstract microcosm, one once teeming with curious life forms, in search of scattered fragments of sound. Experience the wonder of exploring a new world through the eye of Sono in this petri dish experiment of audio and visual stimulation, carried out on a custom turntable.

Team Members:
Cameron Brotzman – Artist
Emilee Choate – Producer
Zach Gainer – Artist
Pinak Jalan – Engineer
Srija Kambhampati – Engineer
Jacob Nielsen – Designer
Rohan Patel – Engineer
Arash Tadjiki – Engineer
Andrew Taylor-Johnson – Audio Engineer / Tech Artist
Travis Treadway – Tech Artist
Caughey Zachery – Producer