Announcement


Divide and Conquer: Game Engines and the Division of Labor

December 1st, 5-6pm Bldg 72, Lecture Space 103 This talk offers both a design and labor history of the first graphical game engine, Sierra On-Line’s Adventure Game Interpreter (AGI), which became the backbone of Sierra’s game development process beginning in the early-to-mid 1980s. Through detailed analysis of Sierra’s games , as well as bureaucratic and […]

Save the Date: EAE Play 2022

Come and view our giant play testing party! Drop in on twitch from 12:00pm – 7:30pm (MST) to see: Graduate student thesis games Undergraduate capstone projects First semester graduate student prototypes Reels from The Gapp Lab, Machinima, Traditional Game Dev, Alternative Game Dev and Intro to Game Design classes Game reviews from EAE Alumni currently […]

The Future Fun Experience of Esports

October 20, 2022, 5-6pm Lecture Space 103, Bldg 72 Esports are big business and business wants you watching esports at in-person venues. However, it’s hard to beat the experience of watching Twitch from the comfort of your own couch (probably without pants) so how do we design the future experience of esports to be sustainable […]

Truth Necessity and Contingency: The Rhetoric of Historical Games

October 6th, 2022 | 5-6pm Bldg 72, Lecture Space 103 Description: How do we square notions of veracity in the design of games which depict a past with their nature as systems of counter-fact? And how does our framing of the past inform our stance toward the present and future? Bio: Dr William Huber is […]

Careers in Games Fireside Chat

Monday, Oct 3rd, 11-12pm MT Do you have questions around careers in gaming? Do you want to learn more about taking your experience and telling a compelling story on your resume? Do you have questions around imposter syndrome and tips to overcome it? Or, are you curious on how you can best stand out on […]

SUMMER PORTFOLIO CRITIQUE SERIES with ABK

Introducing the EAE Summer Portfolio Critique Series with Activision Blizzard King! This amazing series is hosted by the ABK Early Careers team, and it is a chance for EAE students to get their portfolios reviewed by professional game developers! This summer’s lineup will be as follows, and students of all levels and disciplines are invited […]

Save the Date: EAE Launch 2022

Event Date:

Come and view our giant launch party! SPONSORED BY Hosted on Twitch! Alternate Control Games Traditional Game Dev and Alternative Game Dev Medical Games and Apps Lab presentation Machinima short films presentation EAE Super Mario Maker Level Design Awards 13 NEW STUDENT GAME LAUNCHES Alumni in industry spotlights Check out the games being shown!

The UX of Fortnite

April 14 | 5-6pm EAE Grad Lab Bldg 72(RM 250) User experience (UX) is still a very new mindset to the video game industry, and has specific challenges considering that games need to be fun and engaging. As former director of UX at Epic Games and 14-year+ veteran in the game industry, Celia Hodent will […]

Save the Date: EAE Play 2021

Come and view our giant play testing party! Drop in on twitch and check out any of the following and more: Graduate student thesis games Undergraduate capstone projects First semester graduate student prototypes Reels from The Gapp Lab, our Machinima, Traditional Game Dev, Alternative Game Dev and Intro to Game Design classes Featured EAE Alumni […]

Machinations Now Available to EAE Students

September 30, 2021 —  Game Design Tool Machinations Now Available to EAE Students. In 2012 Joris Dormans and Ernest Adams published “Game Mechanics: Advanced Game Design” where they described how and when to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. […]