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Game Career Info Sessions

Do you want to know how to make your resume shine? Do you want a portfolio to show off your awesome stuff but don’t know where to start? Do you have questions about the how to put your best foot forward when applying for a job? If you answered yes to any of the above, […]

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Divide and Conquer: Game Engines and the Division of Labor

December 1st, 5-6pm Bldg 72, Lecture Space 103 This talk offers both a design and labor history of the first graphical game engine, Sierra On-Line’s Adventure Game Interpreter (AGI), which became the backbone of Sierra’s game development process beginning in the early-to-mid 1980s. Through detailed analysis of Sierra’s games , as well as bureaucratic and […]

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The Future Fun Experience of Esports

October 20, 2022, 5-6pm Lecture Space 103, Bldg 72 Esports are big business and business wants you watching esports at in-person venues. However, it’s hard to beat the experience of watching Twitch from the comfort of your own couch (probably without pants) so how do we design the future experience of esports to be sustainable […]

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Truth Necessity and Contingency: The Rhetoric of Historical Games

October 6th, 2022 | 5-6pm Bldg 72, Lecture Space 103 Description: How do we square notions of veracity in the design of games which depict a past with their nature as systems of counter-fact? And how does our framing of the past inform our stance toward the present and future? Bio: Dr William Huber is […]

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Careers in Games Fireside Chat

Monday, Oct 3rd, 11-12pm MT Do you have questions around careers in gaming? Do you want to learn more about taking your experience and telling a compelling story on your resume? Do you have questions around imposter syndrome and tips to overcome it? Or, are you curious on how you can best stand out on […]

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SUMMER PORTFOLIO CRITIQUE SERIES with ABK

Introducing the EAE Summer Portfolio Critique Series with Activision Blizzard King! This amazing series is hosted by the ABK Early Careers team, and it is a chance for EAE students to get their portfolios reviewed by professional game developers! This summer’s lineup will be as follows, and students of all levels and disciplines are invited […]

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Machinations Now Available to EAE Students

September 30, 2021 —  Game Design Tool Machinations Now Available to EAE Students. In 2012 Joris Dormans and Ernest Adams published “Game Mechanics: Advanced Game Design” where they described how and when to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. […]

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Ahead of the Game

Sept. 13, 2021 — The University of Utah’s video game design program is posting yet another high score. Entertainment Arts & Engineering (EAE), the U’s top-rated program that teaches students all facets of video game design and development, was ranked 3rd in country in the inaugural rankings by U.S. News & World Report for “Best […]

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