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EAE Students Featured in Blizzard Entertainment Student Art Contest

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EAE Students Qinglin “Cherlin” Mao and Yang Li were recently featured in the Blizzard Entertainment Student Art Contest. Both Students were featured in the Environment Art Contest. Yang Li was also featured in the Character Art Contest. “The Sporelight Marsh” by Qinglin “Cherlin” Mao “Garden of Deep” by Yang Li “Naga Royal Mage” by Yang […]

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Games User Research Summit

This March, EAE Assistant Professor Ashley Brown traveled to San Francisco where she helped organize and run the US Games User Research Summit. An annual gathering for researchers and practitioners working in games user research (GUR), the Summit provides opportunities for GUR experts to share best practices, network, and to engage with junior colleagues. Brown […]

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How Can Stories Be Used to Help Cyber-Security Experts?

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Professor R. Michael Young, deputy director of EAE and professor of computer science at the University of Utah, has been awarded $124,856 by Charles River Associates as part of a larger grant from the US Intelligence Advanced Research Projects Agency (IARPA) to support his research proposal entitled “PSyCHIC: Predictive System for Cyber Hostility using Integrated […]

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AI-Driven Training Tools for Virtual and Augmented Reality

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Dr. Michael Young, deputy director of EAE and professor of computer science at University of Utah, and Dr. Mark van Langeveld, associate professor of EAE, have received a gift of $25,000 from Rockwell-Collins’s University/College Grants program in support of their research efforts around a project entitled “Developing Intelligent, Adaptive Systems for Personalized Training in Augmented […]

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Creating Stories that Help Train Intelligence Analysts

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The U.S. intelligence community relies on anticipatory thinking, visualizing what might happen based on relevant known facts, to provide critical insight during the intelligence analysis process. Providing a diverse collection of training examples — stories where imagined bad actors form and pursue potentially nefarious goals — is both knowledge-intensive and time-consuming. However, systems to produce […]

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EAE Lecture Series – “Doing Science with Games”

The EAE Game Lecture Series Presents: Title: Doing Games With Science: The Science of Designing and Developing Human Computation Games Speaker: Kristin Siu Date: Feb 6, 3:30-4:30pm Location: Building 72, RM 115 Open to the public Description: From tagging cat images to folding proteins, players have solved a variety of difficult crowdsourcing and scientific problems with games. Making these […]

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EAE Lecture Series – “Different by Design”

The EAE Game Lecture Series Presents: Title: Different by Design: The Theory and practice of Crafting Alternative Video Game Controllers & Storytelling Speaker: Eddie Melcer Date: Feb 1, 3:30-4:30pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: In a general sense, alternative controllers circumvent the use of standard input control schemes (e.g., gamepad or […]

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EAE Global Game Jam 2018

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The Global Game Jam® is the world’s largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a […]

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EAE Lecture Series – “Cardboard Fantasies”

The EAE Game Lecture Series Presents: Title: Cardboard Fantasies: Board Game Design & Storytelling Speaker: Ryan Laukat & Alf Seegert Date: Feb 1, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: Join us for a discussion about how to tell a story in board game design by designers Ryan Laukat and Alf Seegert. […]

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EAE Lecture Series – “Call of Duty Analytics”

The EAE Game Lecture Series Presents: Title: Call of Duty Analytics Speaker: Justin Shacklette Date: Jan 29, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: Call of Duty is one of the biggest entertainment franchises in history. Every single game you play generates megabytes upon megabytes of data. Go behind-the-scenes with one of […]

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