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Featured Talk – Andy Phelps

Speaker: Andy Phelps Date: Nov 8, 5-6pm, EAE Game Studio Talk title: Applied Constructionism in an Interactive Games Curriculum Description: This talk explores the role of constructionism as a basis for computing and arts education though a retrospective of the design, development, history and analysis of the programs at the Rochester Institute of Technology. Specific […]

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Featured Talk – Clara Fernández-Vara

Speaker: Clara Fernández-Vara Date: Sep 13, 5-6pm, EAE Game Studio Talk title: Narrative Design Beyond Games Description: There is an increased need for narrative content in interactive media – from voice-recognition devices to augmented and virtual reality. Rather than making the same mistakes, we can look back at what games have done in decades past, […]

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Featured Talk – Adam Stevens from Valve

Info: Date: September 6, 5-6pm, EAE Game Studio (Bldg 72, 2nd Floor) Title: Invoke! Using external experiences in game design Speaker: Adam Stevens from Valve Bio: Adam Stevens is a UX/UI Designer at Valve Software in the Seattle area. Most of his time is spent working on Dota 2. Before joining Valve, Adam spent seven […]

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Featured Talk – Alisha Thayer

Date: September 27, 5-6pm, EAE Game Studio (Bldg 72, 2nd Floor) Title: Leave (some of) it to chance: Insights on Replay in Tomb Raider Speaker: Alisha Thayer Description: When thinking about replayable content in video games, what do we mean when we say we want something randomized? How random is too random? How can we […]

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EAE Lecture Series – “Failure to Communicate”

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The EAE Game Lecture Series Presents: Title: Failure to Communicate Speaker: Eva & Franco Mattes Date: March 1, 5-6pm Location: EAE Game Studio (Bldg 72, 2nd FLoor) Open to the public Description: Eva and Franco Mattes (1976) are an artist duo originally from Italy, living in New York. They have continually made work that responds to and dissects the […]

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EAE Lecture Series – “Doing Science with Games”

The EAE Game Lecture Series Presents: Title: Doing Games With Science: The Science of Designing and Developing Human Computation Games Speaker: Kristin Siu Date: Feb 6, 3:30-4:30pm Location: Building 72, RM 115 Open to the public Description: From tagging cat images to folding proteins, players have solved a variety of difficult crowdsourcing and scientific problems with games. Making these […]

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EAE Lecture Series – “Different by Design”

The EAE Game Lecture Series Presents: Title: Different by Design: The Theory and practice of Crafting Alternative Video Game Controllers & Storytelling Speaker: Eddie Melcer Date: Feb 1, 3:30-4:30pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: In a general sense, alternative controllers circumvent the use of standard input control schemes (e.g., gamepad or […]

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EAE Lecture Series – “Cardboard Fantasies”

The EAE Game Lecture Series Presents: Title: Cardboard Fantasies: Board Game Design & Storytelling Speaker: Ryan Laukat & Alf Seegert Date: Feb 1, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: Join us for a discussion about how to tell a story in board game design by designers Ryan Laukat and Alf Seegert. […]

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EAE Lecture Series – “Call of Duty Analytics”

The EAE Game Lecture Series Presents: Title: Call of Duty Analytics Speaker: Justin Shacklette Date: Jan 29, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: Call of Duty is one of the biggest entertainment franchises in history. Every single game you play generates megabytes upon megabytes of data. Go behind-the-scenes with one of […]

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EAE Lecture Series – “More Than a Movie”

The EAE Game Lecture Series Presents: Title: More Than a Movie: Cinematic Design in Games Speaker: Ashley Kuhl Date:Jan 25, 5-6pm Location: EAE Games Studio (Building 72, Level 2) Open to the public Description: Cinematic design in games, while a very niche field, is an important addition to narrative games that visually communicate the story. But unlike film, […]

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