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Guest Speaker: Escaping the Crunch Trap

Utah Games Speaker Series presents: Escaping the Crunch Trap Ruth Tomandl When: Tuesday, November 5, 2024,  from 4:00-5:00 Where: Building 72, Lecture Room 103, University of Utah There are usually so many constraints on your game project (including all the cool things you want to make!) that it’s very difficult to finish on time. Crunch […]

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Guest Lecture: In Defense of a Sociality First Account of Playing Games Together in Friendly Contexts

March 28, 2024 | 3:30-5pm in CTIHB 101 Description: Everyone knows that we play games for all sorts of reasons. We play to blow off steam, to have a little fun, to increase our ranking, and even to win. Sometimes we play alone, but often we play games together. And sometimes our goal is partly […]

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Guest Lecture: Designing Player-AI Interaction: Engaging Players to Understand AI Through Play

Monday, March 25 @ 4pm in PTAB 109 Abstract: Helping people understand AI is an essential effort in the field of HCI. Among the fast-growing body of work, HCI researchers have explored interactive explanations and visualizations as a means to help people build up an understanding of AI systems through exploratory interaction with the system. […]

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Guest Lecture: Understanding Social Interactions in Immersive Virtual Reality Games

Thursday, March 14th at 3:45pm in PTAB 109 Talk Abstract: Three-dimensional virtual applications mediated via head-mounted displays (i.e., virtual reality applications) are growing in popularity as a medium for the facilitation of both ludic and serious activities. An essential component of these applications is their ability to afford users successful interaction, both social and non-social. However, interaction […]

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Guest Lecture: Supporting and Enhancing Learning in, through, and around Complex Gameplay

Monday, March 11 at 4pm in PTAB 109 Abstract: Complex games have demonstrated real-world benefits that illustrate their value as innovative and engaging tools for learning, either by leveraging entertainment games in educational contexts or by developing novel gaming environments for the purpose of teaching. However, complex games are also notoriously difficult, which limits their […]

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Guest Lecture: Building Responsive NPCs in the Age of GPT with Emily Short

Utah Games Speaker Series & the Department of English present: When: November 16 Talk details: 5pm to 6pm in CSC 205 (Crocker Science Center) Reception: 6pm to 7pm in Bldg 72 Downstairs Game designers and players alike often aspire to non-player characters who respond to the player in dramatic and emotionally consistent ways — but […]

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Guest Lecture: Bridging Realities: Crafting Careers in Gaming, 3D Printing, and Education

October 19, 5pm to 6pm Lecture Space of Building 72, 1st Floor Talk Description: With a wealth of experience spanning over 15 years, Yinka provides unique insights into his role as an acclaimed Character Director at Electronic Arts, lending his creative genius to the iconic Madden NFL series. Follow along as he talks about he […]

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Divide and Conquer: Game Engines and the Division of Labor

December 1st, 5-6pm Bldg 72, Lecture Space 103 This talk offers both a design and labor history of the first graphical game engine, Sierra On-Line’s Adventure Game Interpreter (AGI), which became the backbone of Sierra’s game development process beginning in the early-to-mid 1980s. Through detailed analysis of Sierra’s games , as well as bureaucratic and […]

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