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EAE A PROUD SPONSOR OF HORIZONS INDIECADE 2023: ALTIZER TO LEAD PANEL

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The Entertainment Arts and Engineering Program (EAE) at the University of Utah is proud to announce its sponsorship of the 2023 Horizons IndieCade Festival. As a leading program in game development education, EAE is thrilled to support this celebration of independent game creators and their innovative work. IndieCade, an international festival dedicated to independent games […]

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Entertainment Arts and Engineering Program Ranked #1 Among Public Institutions by Animation Career Review

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The Entertainment Arts and Engineering Program at the University of Utah has been named the #1 game design program among US public institutions by Animation Career Review, a leading online resource for aspiring animation, game design, and development professionals.  Animation Career Review also ranked EAE 4th overall among all games programs.  Of course, EAE is […]

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EAE Professor Ashley Guajardo Wins Early Career Teaching Award at University of Utah

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The Entertainment Arts and Engineering Program is proud to announce that Professor Ashley Guajardo has been awarded the Early Career Teaching Award for their exceptional contributions to the university’s educational community. This prestigious award recognizes the outstanding efforts of early career faculty members in promoting a positive and dynamic learning experience for their students. Dr. […]

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EAE Alum Stephen Dona on Hogwarts Legacy

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Australian games industry site Press Start has a terrific interview with EAE alumni Stephen Dona on the work they contributed to as the Technical Director for Avalanche Software’s Hogwarts Legacy.  Read the full article here: HOGWARTS LEGACY INTERVIEW – CRAFTING THE MOST FULLY REALISED HOGWARTS TO DATE, Chatting all things witchcraft and wizardry with Technical Director, […]

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Game Career Info Sessions

Do you want to know how to make your resume shine? Do you want a portfolio to show off your awesome stuff but don’t know where to start? Do you have questions about the how to put your best foot forward when applying for a job? If you answered yes to any of the above, […]

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EAE Peer Advisors

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Peer Advisors are Junior or Senior, level undergrad students in the EAE program who are available to assist both students and visitors in a variety of ways. PA’s combine the in-depth knowledge of policies and majors that an advisor has, with the understanding of classes and involvement that a student has. Reason to meet with a […]

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EAE Lands on Gizmodo’s Degrees of the Future 2022 List of Top Game Design Programs

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November 16, 2022 From Gizmodo: In the 1950s, a visionary college student might have pursued a degree in computer science, and helped create our modern digital world. In the 1990s, that same student might have studied biotechnology, and developed genetic engineering techniques that are solving today’s health crises. But what and where should a forward-thinking […]

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Newsweek Profiles EAE as Leading Game School

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November 16, 2022 Newsweek’s Educational Insight Team recently highlighted gaming and interactive media as potential careers for students.  According to Newsweek’s team, careers in game development support creativity, imagination, leadership, and a passion for the creation of virtual game worlds.  The article features EAE as one of the leading games and interactive media schools.  You […]

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Programming & Tech Art Fireside Chat with Santa Monica Studio

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Monday (11/21/22) @ 11am MT Join this casual session hosted by the SMS programming managers and Amy Christianto (Recruiting Specialist) to learn more about what we look for in applications – the hard skills on your resume and the personality in your cover letter. We’ll leave plenty of time for questions! Join on Zoom! Password: […]

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Divide and Conquer: Game Engines and the Division of Labor

December 1st, 5-6pm Bldg 72, Lecture Space 103 This talk offers both a design and labor history of the first graphical game engine, Sierra On-Line’s Adventure Game Interpreter (AGI), which became the backbone of Sierra’s game development process beginning in the early-to-mid 1980s. Through detailed analysis of Sierra’s games , as well as bureaucratic and […]

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