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Balancing Player Choice and Author Control in Interactive Narrative Generation

March 30, 2023 at 4pm MT PTAB 109 This talk gives an overview of the history and future of strongly-authored (no language models) automated interactive story generation and presentation, through the lens of the speaker’s past, ongoing, and upcoming research projects. These projects are in the areas of artificial intelligence, cognitive psychology, narrative, video games, […]

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Stop-Time: Adaptive and generative music in video games

March 27, 2023 at 4pm MT PTAB 109 Description: Music exists in the structuring of time. Music accompanying linear media like film can synchronize with the media, and research shows that this enhances audience’s emotional perception. Having access to film-like musical synchronicity could be a powerful tool for game composers, but the mismatch between the […]

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Resume Building 101

Monday 3/27 @ 11am Having an amazing resume is one of the best first steps you can take on your video game career journey. Join Gina Cruz as she does a deep dive into the hows, whys, and whats of making the best resume you can. There will also be time for Q&A afterwards, so […]

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In Ersilia’s footsteps: Reusing 3D digital assets of a Roman archaeological site for video game production

Fri March 17 at 10am in the PTAB RM 10 Abstract: With 10 million copies sold and $500 million dollars of revenue, the 11th installment of Ubisoft’s Assassin’s Creed series, Assassin’s Creed Odyssey (2018), showed how a videogame based on ancient Greek history and archaeology can make a splash in popular culture and that the […]

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Save the Date: EAE Play 2022

Come and view our giant play testing party! Drop in on twitch from 12:00pm – 7:30pm (MST) to see: Graduate student thesis games Undergraduate capstone projects First semester graduate student prototypes Reels from The Gapp Lab, Machinima, Traditional Game Dev, Alternative Game Dev and Intro to Game Design classes Game reviews from EAE Alumni currently […]

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Truth Necessity and Contingency: The Rhetoric of Historical Games

October 6th, 2022 | 5-6pm Bldg 72, Lecture Space 103 Description: How do we square notions of veracity in the design of games which depict a past with their nature as systems of counter-fact? And how does our framing of the past inform our stance toward the present and future? Bio: Dr William Huber is […]

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Save the Date: EAE Launch 2022

Come and view our giant launch party! SPONSORED BY Hosted on Twitch! Alternate Control Games Traditional Game Dev and Alternative Game Dev Medical Games and Apps Lab presentation Machinima short films presentation EAE Super Mario Maker Level Design Awards 13 NEW STUDENT GAME LAUNCHES Alumni in industry spotlights Check out the games being shown!

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Save the Date: EAE Play 2021

Come and view our giant play testing party! Drop in on twitch and check out any of the following and more: Graduate student thesis games Undergraduate capstone projects First semester graduate student prototypes Reels from The Gapp Lab, our Machinima, Traditional Game Dev, Alternative Game Dev and Intro to Game Design classes Featured EAE Alumni […]

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Machinations Now Available to EAE Students

September 30, 2021 —  Game Design Tool Machinations Now Available to EAE Students. In 2012 Joris Dormans and Ernest Adams published “Game Mechanics: Advanced Game Design” where they described how and when to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. […]

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